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  • Hokkaido University
  • Sapporo, Japan

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@BFU-Graphics @HinaPE

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Xayah-Hina/README.md

Hi~ there👋

I'm Xayah, working on Computer Graphics. My research objective is to simulate realistic natural phenomena on computer screens.

Working on Now:

  • Physics Informed Complex Fluid Scene Recognition

Research Interests:

  • Physics-based Deep Learning
  • Nerual Fluids & Neural Cloth
  • Fluid Capture & 3D Reconstruction
  • Fast Primal-Dual optimization.

Pinned Loading

  1. HinaPE/HinaPE Public

    Research oriented physics-based animation infrastructure.

    C++ 21 3

  2. HinaPE/HinaFlow Public

    HinaFlow is a Houdini HDK based, open-source framework targeted at fluid simulation research in Computer Graphics and Machine Learning.

    C++ 5

  3. HinaPE/HinaPE-Houdini Public

    Houdini HDK backended research oriented physics-based animation infrastructure.

    C++ 12

  4. HinaPE/Kasumi-renderer Public

    Universal renderer composite.

    C++ 2 1

  5. BFU-Graphics/PositionBasedDynamics Public

    Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).

    C++ 14 4

  6. BFU-Graphics/PositionBasedFluids Public

    Implementation - Miles Macklin and Matthias Müller. 2013. Position based fluids. ACM Trans. Graph. 32, 4, Article 104 (July 2013), 12 pages.

    C++ 2