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Logic Trigger
        Henry de Jongh edited this page Mar 7, 2023 
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        2 revisions
      
    | Description | Icon | 
|---|---|
| A reactive logic component that invokes an output whenever colliders enter or exit a trigger. | 
  | 
| Name | Description | 
|---|---|
| None | None | 
| Name | Description | Parameter | 
|---|---|---|
| None | None | None | 
| Name | Description | Parameter | 
|---|---|---|
| Enter | Invoked when a collider starts touching the trigger. | None | 
| Exit | Invoked when a collider stops touching the trigger. | None | 
| Occupied | Invoked when the trigger becomes occupied by colliders touching the trigger. | None | 
| Empty | Invoked when all colliders stop touching the trigger. | None | 
The activator is the collider that touched the trigger.
| Logic Components | Terminology | Programming | External Components | |
|---|---|---|---|---|
| Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
| Logic Auto | Caller | Custom Inspector | ||
| Logic Branch | Delay | Use Key | ||
| Logic Case | Target | |||
| Logic Collision Pair | User Inputs | |||
| Logic Compare | ||||
| Logic Counter | ||||
| Logic Destroy | ||||
| Logic Filter | ||||
| Logic Group | ||||
| Logic Instantiate | ||||
| Logic Log | ||||
| Logic Move Linear | ||||
| Logic Relay | ||||
| Logic Timer | ||||
| Logic Trigger | ||||
| Logic Unity | 
