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Activator
Henry de Jongh edited this page Feb 25, 2023
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1 revision
The game object that caused the current chain of events.
This could for example be a physics object that fell onto a button. It would be the physics object that caused/activated it and not the button itself.
| Logic Components | Terminology | Programming | External Components | |
|---|---|---|---|---|
| Logic Animator | Activator | Custom Logic | Reactive Dynamic Light | |
| Logic Auto | Caller | Custom Inspector | ||
| Logic Branch | Delay | Use Key | ||
| Logic Case | Target | |||
| Logic Collision Pair | User Inputs | |||
| Logic Compare | ||||
| Logic Counter | ||||
| Logic Destroy | ||||
| Logic Filter | ||||
| Logic Group | ||||
| Logic Instantiate | ||||
| Logic Log | ||||
| Logic Move Linear | ||||
| Logic Relay | ||||
| Logic Timer | ||||
| Logic Trigger | ||||
| Logic Unity |