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V0.12 #53

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Jan 26, 2024
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8 changes: 4 additions & 4 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -18,21 +18,21 @@ authors = [

[dependencies]
bitflags = "2.3"
bevy = { version = "0.11.0", default-features = false, features = [
bevy = { version = "0.12", default-features = false, features = [
"bevy_core_pipeline",
"bevy_render",
"bevy_asset",
] }

[dependencies.naga]
features = ["glsl-in", "spv-out", "wgsl-out"]
version = "0.12"
version = "0.13"

[dev-dependencies]
lazy_static = "1.4.0"
rand = "0.8.4"
ringbuffer = "0.14"
bevy = { version = "0.11.0", default-features = false, features = [
ringbuffer = "0.15"
bevy = { version = "0.12", default-features = false, features = [
"bevy_winit",
"bevy_pbr",
"x11",
Expand Down
6 changes: 3 additions & 3 deletions examples/nbody.rs
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ use bevy_polyline::prelude::*;

use lazy_static::*;
use rand::{prelude::*, Rng};
use ringbuffer::{ConstGenericRingBuffer, RingBufferExt, RingBufferWrite};
use ringbuffer::{ConstGenericRingBuffer, RingBuffer};

const NUM_BODIES: usize = 512;
const TRAIL_LENGTH: usize = 1024;
Expand Down Expand Up @@ -208,7 +208,7 @@ fn update_trails(
query.for_each_mut(|(body, mut trail, polyline)| {
if let Some(position) = trail.0.back() {
let last_vec = *position - body.position;
let last_last_vec = if let Some(position) = trail.0.get(-2) {
let last_last_vec = if let Some(position) = trail.0.get_signed(-2) {
*position - body.position
} else {
last_vec
Expand All @@ -221,7 +221,7 @@ fn update_trails(
} else {
// If the last point didn't actually add much of a curve, just overwrite it.
if polylines.get_mut(polyline).unwrap().vertices.len() > 1 {
*trail.0.get_mut(-1).unwrap() = body.position;
*trail.0.get_mut_signed(-1).unwrap() = body.position;
*polylines
.get_mut(polyline)
.unwrap()
Expand Down
17 changes: 7 additions & 10 deletions src/lib.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#![allow(clippy::type_complexity)]
#![allow(clippy::too_many_arguments)]

use bevy::{prelude::*, reflect::TypeUuid};
use bevy::{prelude::*, asset::embedded_asset};
use material::PolylineMaterialPlugin;
use polyline::{PolylineBasePlugin, PolylineRenderPlugin};

Expand All @@ -13,19 +13,16 @@ pub mod prelude {
pub use crate::polyline::{Polyline, PolylineBundle};
pub use crate::PolylinePlugin;
}

pub const SHADER_HANDLE: HandleUntyped =
HandleUntyped::weak_from_u64(Shader::TYPE_UUID, 12823766040132746065);

pub struct PolylinePlugin;

impl Plugin for PolylinePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
let mut shaders = app.world.get_resource_mut::<Assets<Shader>>().unwrap();
shaders.set_untracked(
SHADER_HANDLE,
Shader::from_wgsl(include_str!("shaders/polyline.wgsl"), file!()),
);
#[cfg(all(target_family = "windows"))]
embedded_asset!(app, "src\\", "shaders\\polyline.wgsl");
#[cfg(any(not(target_family = "windows")))]
embedded_asset!(app, "src/","shaders/polyline.wgsl");


app.add_plugins((
PolylineBasePlugin,
PolylineRenderPlugin,
Expand Down
40 changes: 16 additions & 24 deletions src/material.rs
Original file line number Diff line number Diff line change
@@ -1,10 +1,8 @@
use crate::{
polyline::{
use crate::polyline::{
DrawPolyline, PolylinePipeline, PolylinePipelineKey, PolylineUniform,
PolylineViewBindGroup, SetPolylineBindGroup,
},
SHADER_HANDLE,
};
};

use bevy::{
core_pipeline::core_3d::{AlphaMask3d, Opaque3d, Transparent3d},
ecs::{
Expand All @@ -28,7 +26,7 @@ use bevy::{
};
use std::fmt::Debug;

#[derive(Component, Debug, PartialEq, Clone, Copy, TypeUuid, TypePath)]
#[derive(Asset, Debug, PartialEq, Clone, Copy, TypeUuid, TypePath)]
#[uuid = "69b87497-2ba0-4c38-ba82-f54bf1ffe873"]
pub struct PolylineMaterial {
/// Width of the line.
Expand Down Expand Up @@ -73,14 +71,6 @@ impl Default for PolylineMaterial {
}

impl PolylineMaterial {
fn fragment_shader() -> Handle<Shader> {
SHADER_HANDLE.typed()
}

fn vertex_shader() -> Handle<Shader> {
SHADER_HANDLE.typed()
}

pub fn bind_group_layout(render_device: &RenderDevice) -> BindGroupLayout {
render_device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[BindGroupLayoutEntry {
Expand Down Expand Up @@ -152,14 +142,14 @@ impl RenderAsset for PolylineMaterial {
let mut buffer = UniformBuffer::from(value);
buffer.write_buffer(device, queue);

let bind_group = device.create_bind_group(&BindGroupDescriptor {
entries: &[BindGroupEntry {
let bind_group = device.create_bind_group(
Some("polyline_material_bind_group"),
&polyline_pipeline.material_layout,
&[BindGroupEntry {
binding: 0,
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Contributor

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You don't need to change it in this PR, but you can use BindGroupEntries::single() here.

resource: buffer.binding().unwrap(),
}],
label: Some("polyline_material_bind_group"),
layout: &polyline_pipeline.material_layout,
});
);

let alpha_mode = if material.color.a() < 1.0 {
AlphaMode::Blend
Expand All @@ -182,7 +172,7 @@ pub struct PolylineMaterialPlugin;

impl Plugin for PolylineMaterialPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<PolylineMaterial>()
app.init_asset::<PolylineMaterial>()
.add_plugins(ExtractComponentPlugin::<Handle<PolylineMaterial>>::default())
.add_plugins(RenderAssetPlugin::<PolylineMaterial>::default());
}
Expand All @@ -204,8 +194,6 @@ impl Plugin for PolylineMaterialPlugin {
pub struct PolylineMaterialPipeline {
pub polyline_pipeline: PolylinePipeline,
pub material_layout: BindGroupLayout,
pub vertex_shader: Handle<Shader>,
pub fragment_shader: Handle<Shader>,
}

impl FromWorld for PolylineMaterialPipeline {
Expand All @@ -216,8 +204,6 @@ impl FromWorld for PolylineMaterialPipeline {
PolylineMaterialPipeline {
polyline_pipeline: world.get_resource::<PolylinePipeline>().unwrap().to_owned(),
material_layout,
vertex_shader: PolylineMaterial::vertex_shader(),
fragment_shader: PolylineMaterial::fragment_shader(),
}
}
}
Expand Down Expand Up @@ -358,6 +344,8 @@ pub fn queue_material_polylines(
// -z in front of the camera, values in view space decrease away from the
// camera. Flipping the sign of mesh_z results in the correct front-to-back ordering
distance: -polyline_z,
batch_range: 0..1,
dynamic_offset: None,
});
}
AlphaMode::Mask(_) => {
Expand All @@ -370,6 +358,8 @@ pub fn queue_material_polylines(
// -z in front of the camera, values in view space decrease away from the
// camera. Flipping the sign of mesh_z results in the correct front-to-back ordering
distance: -polyline_z,
batch_range: 0..1,
dynamic_offset: None,
});
}
AlphaMode::Blend
Expand All @@ -385,6 +375,8 @@ pub fn queue_material_polylines(
// -z in front of the camera, the largest distance is -far with values increasing toward the
// camera. As such we can just use mesh_z as the distance
distance: polyline_z,
batch_range: 0..1,
dynamic_offset: None,
});
}
}
Expand Down
53 changes: 29 additions & 24 deletions src/polyline.rs
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
use crate::{material::PolylineMaterial, SHADER_HANDLE};
use crate::material::PolylineMaterial;
use bevy::{
core::cast_slice,
ecs::{
Expand Down Expand Up @@ -26,7 +26,7 @@ pub struct PolylineBasePlugin;

impl Plugin for PolylineBasePlugin {
fn build(&self, app: &mut App) {
app.add_asset::<Polyline>()
app.init_asset::<Polyline>()
.add_plugins(RenderAssetPlugin::<Polyline>::default());
}
}
Expand All @@ -44,8 +44,8 @@ impl Plugin for PolylineRenderPlugin {
.add_systems(
Render,
(
queue_polyline_bind_group.in_set(RenderSet::Queue),
queue_polyline_view_bind_groups.in_set(RenderSet::Queue),
prepare_polyline_bind_group.in_set(RenderSet::PrepareBindGroups),
prepare_polyline_view_bind_groups.in_set(RenderSet::PrepareBindGroups),
),
);
}
Expand All @@ -60,10 +60,11 @@ pub struct PolylineBundle {
/// User indication of whether an entity is visible
pub visibility: Visibility,
/// Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
pub computed_visibility: ComputedVisibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}

#[derive(Debug, Default, Component, Clone, TypeUuid, TypePath)]
#[derive(Debug, Default, Asset, Clone, TypeUuid, TypePath)]
#[uuid = "c76af88a-8afe-405c-9a64-0a7d845d2546"]
pub struct Polyline {
pub vertices: Vec<Vec3>,
Expand Down Expand Up @@ -120,15 +121,16 @@ pub fn extract_polylines(
query: Extract<
Query<(
Entity,
&ComputedVisibility,
&InheritedVisibility,
&ViewVisibility,
&GlobalTransform,
&Handle<Polyline>,
)>,
>,
) {
let mut values = Vec::with_capacity(*previous_len);
for (entity, computed_visibility, transform, handle) in query.iter() {
if !computed_visibility.is_visible() {
for (entity, inherited_visibility, view_visibility, transform, handle) in query.iter() {
if !inherited_visibility.get() || !view_visibility.get() {
continue;
}
let transform = transform.compute_matrix();
Expand All @@ -151,6 +153,7 @@ pub fn extract_polylines(
pub struct PolylinePipeline {
pub view_layout: BindGroupLayout,
pub polyline_layout: BindGroupLayout,
pub shader: Handle<Shader>,
}

impl FromWorld for PolylinePipeline {
Expand Down Expand Up @@ -186,9 +189,12 @@ impl FromWorld for PolylinePipeline {
}],
label: Some("polyline_layout"),
});

let assets = world.resource_mut::<AssetServer>();
PolylinePipeline {
view_layout,
polyline_layout,
shader: assets.load("embedded://bevy_polyline/shaders/polyline.wgsl"),
}
}
}
Expand Down Expand Up @@ -241,7 +247,7 @@ impl SpecializedRenderPipeline for PolylinePipeline {

RenderPipelineDescriptor {
vertex: VertexState {
shader: SHADER_HANDLE.typed::<Shader>(),
shader: self.shader.clone(),
entry_point: "vertex".into(),
shader_defs: shader_defs.clone(),
buffers: vec![VertexBufferLayout {
Expand All @@ -251,7 +257,7 @@ impl SpecializedRenderPipeline for PolylinePipeline {
}],
},
fragment: Some(FragmentState {
shader: SHADER_HANDLE.typed::<Shader>(),
shader: self.shader.clone(),
shader_defs,
entry_point: "fragment".into(),
targets: vec![Some(ColorTargetState {
Expand Down Expand Up @@ -339,23 +345,22 @@ pub struct PolylineBindGroup {
pub value: BindGroup,
}

pub fn queue_polyline_bind_group(
pub fn prepare_polyline_bind_group(
mut commands: Commands,
polyline_pipeline: Res<PolylinePipeline>,
render_device: Res<RenderDevice>,
polyline_uniforms: Res<ComponentUniforms<PolylineUniform>>,
) {
if let Some(binding) = polyline_uniforms.uniforms().binding() {
commands.insert_resource(PolylineBindGroup {
value: render_device.create_bind_group(&BindGroupDescriptor {
entries: &[BindGroupEntry {
value: render_device.create_bind_group(
Some("polyline_bind_group"),
&polyline_pipeline.polyline_layout,
&[BindGroupEntry {
binding: 0,
resource: binding,
}],
label: Some("polyline_bind_group"),
layout: &polyline_pipeline.polyline_layout,
}),
});
)});
}
}

Expand All @@ -365,7 +370,7 @@ pub struct PolylineViewBindGroup {
}

#[allow(clippy::too_many_arguments)]
pub fn queue_polyline_view_bind_groups(
pub fn prepare_polyline_view_bind_groups(
mut commands: Commands,
render_device: Res<RenderDevice>,
polyline_pipeline: Res<PolylinePipeline>,
Expand All @@ -374,14 +379,14 @@ pub fn queue_polyline_view_bind_groups(
) {
if let Some(view_binding) = view_uniforms.uniforms.binding() {
for entity in views.iter() {
let view_bind_group = render_device.create_bind_group(&BindGroupDescriptor {
entries: &[BindGroupEntry {
let view_bind_group = render_device.create_bind_group(
Some("polyline_view_bind_group"),
&polyline_pipeline.view_layout,
&[BindGroupEntry {
binding: 0,
resource: view_binding.clone(),
}],
label: Some("polyline_view_bind_group"),
layout: &polyline_pipeline.view_layout,
});
);

commands.entity(entity).insert(PolylineViewBindGroup {
value: view_bind_group,
Expand Down
2 changes: 1 addition & 1 deletion src/shaders/polyline.wgsl
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#import bevy_render::view View
#import bevy_render::view::View

@group(0) @binding(0)
var<uniform> view: View;
Expand Down
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