-
-
Notifications
You must be signed in to change notification settings - Fork 5
DefaultPrograms
Ferdinand Calo edited this page Jun 17, 2020
·
14 revisions
DefaultPrograms is a class containing some STATIC predefined programs,
and also some programs which can be configured specifically for the group.
Note: TurboLists will be called "groups" eventually.
Note 2: Do not forget to "import" the class when using it to prevent compile errors.
Example on how to add a DefaultProgram into a Model Group:
somegroup.addProgram(DefaultPrograms.RGB_PRIMARY);
//can be also multiple at once
othergroup.addPrograms(DefaultPrograms.RGB_SECONDARY, DefaultPrograms.FRONT_LIGHTS);
//can be also string IDs
anothergroup.addProgram("fvtm:rgb_primary");
Here a list with their function & eventual usage:
Edit: also includes IDs for jtmt and obj models
-
RGB_PRIMARY
,fvtm:rgb_primary
- paints the group into the vehicle/container's primary colour
-
RGB_SECONDARY
,fvtm:rgb_secondary
- paints the group into the vehicle/container's secondary colour
-
ALWAYS_GLOW
,fvtm:glow
- will give a constant "glow" effect to the group
-
LIGHTS
,fvtm:lights
- will make the group "glow" when the vehicle's lights are
ON
- will make the group "glow" when the vehicle's lights are
-
FRONT_LIGHTS
,fvtm:front_lights
- will make the group glow when the vehicle's lights are
ON
- will make the group glow when the vehicle's lights are
-
BACK_LIGHTS
,REAR_LIGHTS
,fvtm:back_lights
- will make the group glow either when the vehicle's lights are
ON
or the vehicle's throttle is negative (going backwards)
- will make the group glow either when the vehicle's lights are
-
BREAK_LIGHTS
- currently a duplicate of REAR_LIGHTS
-
FOG_LIGHTS
,fvtm:fog_lights
- will make the group glow when the vehicle's FOG lights are
ON
- will make the group glow when the vehicle's FOG lights are
-
REVERSE_LIGHTS
,fvtm:reverse_lights
- will make the group glow only when the vehicle's throttle is
negative (going backwards), does NOT depend on vehicle's lightsON
- will make the group glow only when the vehicle's throttle is
-
TURN_SIGNAL_LEFT
,fvtm:turn_signal_left
- will make the group flashingly glow on vehicle's left signal
-
TURN_SIGNAL_RIGHT
,fvtm:turn_signal_right
- will make the group flashingly glow on vehicle's right signal
-
INDICATOR_LIGHT_LEFT
- duplicate of TURN_SIGNAL_LEFT
-
INDICATOR_LIGHT_RIGHT
- duplicate of TURN_SIGNAL_RIGHT
-
WARNING_LIGHTS
,fvtm:warning_lights
- will make the group flashingly glow on the vehicle's warning signal
-
BACK_LIGHTS_SIGNAL_LEFT
,TAIL_LIGHTS_SIGNAL_LEFT
,fvtm:back_lights_signal_left
- combination of
BACK_LIGHTS
andTURN_SIGNAL_LEFT
- like seen in american type cars
- combination of
-
BACK_LIGHTS_SIGNAL_RIGHT
,TAIL_LIGHTS_SIGNAL_RIGHT
,fvtm:back_lights_signal_right
- combination of
BACK_LIGHTS
andTURN_SIGNAL_RIGHT
- like seen in american type cars
- combination of
-
LIGHTS_FRONT_FORWARD
,fvtm:lights_front_forward
- train lights on front side when going forward
-
LIGHTS_FRONT_BACKWARD
,fvtm:lights_front_backward
,- train lights on front side when going backward
-
LIGHTS_REAR_FORWARD
,fvtm:lights_rear_forward
- train lights on rear side when going forward
-
LIGHTS_REAR_BACKWARD
,fvtm:lights_rear_backward
,- train lights on rear side when going backward
-
TRANSPARENT
,fvtm:transparent
- will make the group "transparent"
-
WINDOW
,fvtm:window
- gives a prototype "window"/transparency effect,
- custom color instance can be created via
new DefaultPrograms.Window(HEX_INT)
- for json/obj add the color in INTEGER form as argument
-
WHEEL_AUTO_ALL
,fvtm:wheel_auto_all
- full wheel animation, will make the group rotate based on
the vehicle's wheel values, also will render steering (if it's a steering slot)
- full wheel animation, will make the group rotate based on
-
WHEEL_AUTO_STEERING
,fvtm:wheel_auto_steering
- only steering animation for wheels, similar to the before
-
BOGIE_AXLE_WHEEL
,fvtm:bogie_axle_wheel
- for train bogie axles, incomplete,
-
BOGIE_AUTO
,fvtm:bogie_auto
- for train bogies, incomplete
-
STEERING_WHEEL_X
,STEERING_WHEEL_Y
,STEERING_WHEEL_Z
- steering-wheel animation, select whichever matches the AXIS your steering wheel has to rotate on
-
SteeringWheel
,fvtm:steering_base
- superclass of the before, you can create a custom instance
new SteeringWheel(2, 1f)
- first parameter is axis (x-0, y-1, z-2) second is "ratio" - for json/obj add the axis and ratio parameters in the same order as an array
- superclass of the before, you can create a custom instance
-
STEERING_WHEEL_CX
,STEERING_WHEEL_CY
,STEERING_WHEEL_CZ
- version of the above for non-centered polygons, but centered model (0, 0, 0)
-
SteeringWheelCentered
,fvtm:steering_base_centered
- superclass of the before, you can create a custom instance
new SteeringWheelCentered(2, 1f)
- first parameter is axis (x-0, y-1, z-2) second is "ratio" - for json/obj add the axis and ratio parameters in the same order as an array
- superclass of the before, you can create a custom instance
-
AttributeRotator
,fvtm:attribute_rotator
- universal class for specific animation uses based on an Attribute.
Examples from FVP (C10):parameters:hood.addProgram(new DefaultPrograms.AttributeRotator("c10_hood", true, -72, 0, -1, 2, 0f)); door_front_left.addPrograms(new DefaultPrograms.AttributeRotator("c10_doors_fl", true, 0, 60, 0.5f, 1, 0f), DefaultPrograms.RGB_PRIMARY); door_rear_right.addPrograms(new DefaultPrograms.AttributeRotator("c10_doors_br", true, -60, 0, -0.5f, 1, 0f), DefaultPrograms.RGB_PRIMARY); trunk_primary.addPrograms(new DefaultPrograms.AttributeRotator("c10_trunk", true, 0, 72, 1, 2, 0f), DefaultPrograms.RGB_PRIMARY);
-
String attribute
- the ID of the attribute to track -
boolean boolstatebased
- if the Attribute is a BOOLEAN or direct (integer/float) -
float min
- min angle (degree) of the rotation -
float max
- max angle (degree) of the rotation -
float step
- step per render frame (shall get improved someday) -
int axis
- axis to be rotated (x-0, y-1, z-2) -
Float defrot
- default rotation degree (e.g. 0f) -
boolean notadditive
- optional, extended constructor, default:true
set tofalse
if you want the program not tooverride
the default rotation
of the polygon, it will get reset todefrot
(see above) then.
-
- for json/obj add the parameters/arguments in the same order as an array
- universal class for specific animation uses based on an Attribute.
Need help in something that is not in the wiki, or is not there yet? Got issues or crashes?
Or want to help expand the Wiki? We have a discord server! https://discord.gg/AkMAzaA