A Swift package for efficiently implementing chess logic.
- Add a package dependency to your Xcode project or Swift Package:
.package(url: "https://github.com/chesskit-app/chesskit-swift", from: "0.5.0")
- Next you can import
ChessKit
to use it in your Swift code:
import ChessKit
// ...
- Representation of chess elements
Piece
Square
Move
Position
Board
Clock
Game
- Special moves (castling, en passant)
- Move validation
- Chess notation string parsing
- PGN
- FEN
- SAN
- Create a board with the standard starting position:
let board = Board()
- Create a board with a custom starting position using FEN:
if let position = Position(fen: "rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2") {
let board = Board(position: position)
print(board)
}
// 8 ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
// 7 ♟ ♟ · ♟ ♟ ♟ ♟ ♟
// 6 · · · · · · · ·
// 5 · · ♟ · · · · ·
// 4 · · · · ♙ · · ·
// 3 · · · · · ♘ · ·
// 2 ♙ ♙ ♙ ♙ · ♙ ♙ ♙
// 1 ♖ ♘ ♗ ♕ ♔ ♗ · ♖
// a b c d e f g h
//
// (see `ChessKitConfiguration` for printing options)
- Move pieces on the board
let board = Board()
board.move(pieceAt: .e2, to: .e4) // move pawn at e2 to e4
- Check move legality
let board = Board()
print(board.canMove(pieceAt: .a1, to: .a8)) // returns false
- Check legal moves
let board = Board()
print(board.legalMoves(forPieceAt: .e2)) // returns [.e3, .e4]
- Parse FEN into a
Position
object
// parse FEN using Position initializer
let fen = "rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2"
let position = Position(fen: fen)
// convert Position to FEN string
let fenString = position.fen
// parse PGN using Game initializer
let game = Game(pgn: "1. e4 e5 2. Nf3")
// convert Game to PGN string
let pgnString = game.pgn
// parse the move text "e4" from the starting position
let move = Move(san: "e4", in: .standard)
// convert Move to SAN string
let sanString = move.san
ChessKit
is distributed under the MIT License.