A Swift package for efficiently implementing chess logic.
For a related Swift package that contains chess engines such as Stockfish, see chesskit-engine.
-
Add
chesskit-swift
as a dependency -
Next, import
ChessKit
to use it in Swift code:
import ChessKit
// ...
- Representation of chess elements
Piece
: represents a single piece on the board, given by its color, type, and location on the boardSquare
: represents a square on the boardMove
: represents a piece move, along with other metadata such as captures, annotations, and disambiguationsPosition
: represents a single position on the chess boardBoard
: validate and make moves in accordance with chess rulesGame
: manage positions throughout a game and PGN tags- Special moves (castling, en passant): handled automatically by
Position
andBoard
- Move validation
- Implemented using highly performant
UInt64
bitboards.
- Implemented using highly performant
- Move branching and variations
- Implemented using a performant tree-like data structure
MoveTree
.
- Implemented using a performant tree-like data structure
- Pawn promotion handling
- Game states (check, stalemate, checkmate, draws)
- Chess notation string parsing
PGNParser
FENParser
SANParser
EngineLANParser
(for use with UCI engines)
- Create a board with the standard starting position:
let board = Board()
- Create a board with a custom starting position using FEN:
if let position = Position(fen: "rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2") {
let board = Board(position: position)
print(board)
}
// 8 ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
// 7 ♟ ♟ · ♟ ♟ ♟ ♟ ♟
// 6 · · · · · · · ·
// 5 · · ♟ · · · · ·
// 4 · · · · ♙ · · ·
// 3 · · · · · ♘ · ·
// 2 ♙ ♙ ♙ ♙ · ♙ ♙ ♙
// 1 ♖ ♘ ♗ ♕ ♔ ♗ · ♖
// a b c d e f g h
//
// (see `ChessKitConfiguration` for printing options)
- Move pieces on the board
let board = Board()
// 8 ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
// 7 ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟
// 6 · · · · · · · ·
// 5 · · · · · · · ·
// 4 · · · · · · · ·
// 3 · · · · · · · ·
// 2 ♙ ♙ ♙ ♙ ♙ ♙ ♙ ♙
// 1 ♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖
// a b c d e f g h
// move pawn at e2 to e4
board.move(pieceAt: .e2, to: .e4)
// 8 ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
// 7 ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟
// 6 · · · · · · · ·
// 5 · · · · · · · ·
// 4 · · · · ♙ · · ·
// 3 · · · · · · · ·
// 2 ♙ ♙ ♙ ♙ · ♙ ♙ ♙
// 1 ♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖
// a b c d e f g h
- Check move legality
let board = Board()
print(board.canMove(pieceAt: .a1, to: .a8)) // false
- Check legal moves
let board = Board()
print(board.legalMoves(forPieceAt: .e2)) // [.e3, .e4]
// parse FEN using Position initializer
let fen = "rnbqkbnr/pp1ppppp/8/2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2"
let position = Position(fen: fen)
// convert Position to FEN string
let fenString = position.fen
// parse PGN using Game initializer
let game = Game(pgn: "1. e4 e5 2. Nf3")
// convert Game to PGN string
let pgnString = game.pgn
// parse the move text "e4" from the starting position
let move = Move(san: "e4", in: .standard)
// convert Move to SAN string
let sanString = move.san
ChessKit
is distributed under the MIT License.