Releases: Detegr/openRBRVR
Releases · Detegr/openRBRVR
0.4.2
- Change the logic how cockpit rendering is detected. Fixes a rendering issue
with Skoda Fabia R5. - Change "Show desktop window" logic in a way that the desktop window rendering
is disabled only when driving mode is active.
0.4.1
- Use correct aspect ratio from desktop window size for 2D planes.
- Add "Render replays in 3D" option.
- Add "Always call Present" debug option to the debug menu.
0.4.0
- Add support for anti-aliasing and anisotropic filtering
- Tweak stage rendering to reduce object clipping on close contact
- Improve internal error handling
- Renew the Options -> Plugins -> openRBRVR menu
0.3.1
- Fix main menu clipping too early
- Fix desktop window color rendering
0.3.0
- Fix black screen in front of the windshield if Pacenote plugin is not active
- Fix car interior clipping too early when getting close to it
- Fix trackside object flickering (in Antaramanana for example)
- Pause menu is now rendered over 3D content by default. 3D rendering can also
be toggled on for the spinning camera and main menu. Thanks for @dancek for
the contribution.
0.2.0
- Loading screen can now be toggled off
openRBRVR.ini
can now be written from the in-game options menu- Overlay (digidash etc.) is now fixed to the car's rotation also in
lock-to-horizon mode
beta9
- Fix RBRHUD + BTB stage rendering issue
- Internal improvements
beta8
- Fix crashes when loading certain BTB stages
beta7
- Fix skybox and fog rendering
beta6
- Add
drawDesktopWindow
option toopenRBRVR.ini
. Drawing of the desktop window can be disabled with this. The option is also available fromOptions -> Plugins -> openRBRVR
- Make overlay (the 2D content while driving) position fully adjustable.
openRBRVR.ini
keysoverlayTranslateX
,overlayTranslateY
andoverlayTranslateZ
can be used to translate the overlay.