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Releases: Detegr/openRBRVR

0.5.0-rc4

07 Jan 18:37
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0.5.0-rc4 Pre-release
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Keep calling xrEndFrame if shouldRender==false

0.5.0-rc3

07 Jan 14:38
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0.5.0-rc3 Pre-release
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Actually launch the session if no event is received

Add more message boxes too in case hooks fail for some odd reason.

0.5.0-rc2

07 Jan 09:35
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0.5.0-rc2 Pre-release
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Since rc1:

  • Add retry count to OpenXR init wait
  • Show initialization errors in Windows message boxes.

0.5.0-rc1

06 Jan 21:26
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0.5.0-rc1 Pre-release
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  • Implement OpenXR support
  • Change internal GPU access logic

0.4.5

31 Dec 19:26
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  • Fix tracking lag that occurred for some Oculus users.
  • Fix particle rendering issue where too much of the particles were visible inside the car cockpit.

tracking-test-2

30 Dec 11:32
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tracking-test-2 Pre-release
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tracking test 2

tracking-test-1

30 Dec 11:32
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tracking-test-1 Pre-release
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tracking test 1

0.4.4

28 Dec 16:35
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  • Changes to potentially improve the stability of the plugin.
  • Fix black opaque square being rendered in front of the car in external
    cameras if "render car shadows" was active.

0.4.3

23 Dec 20:26
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  • Combine previous cockpit rendering detection logics. They both have issues
    with certain cars so both are now used to minimize car rendering issues.
  • Fix a logic bug with "Always call Present" debug option that rendered it useless.

0.4.2-alwayspresentBugfix

22 Dec 15:14
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Fix a logic bug when handling alwaysPresent