Releases: Detegr/openRBRVR
Releases · Detegr/openRBRVR
0.5.0-rc4
Keep calling xrEndFrame if shouldRender==false
0.5.0-rc3
Actually launch the session if no event is received Add more message boxes too in case hooks fail for some odd reason.
0.5.0-rc2
Since rc1:
- Add retry count to OpenXR init wait
- Show initialization errors in Windows message boxes.
0.5.0-rc1
- Implement OpenXR support
- Change internal GPU access logic
0.4.5
- Fix tracking lag that occurred for some Oculus users.
- Fix particle rendering issue where too much of the particles were visible inside the car cockpit.
tracking-test-2
tracking test 2
tracking-test-1
tracking test 1
0.4.4
- Changes to potentially improve the stability of the plugin.
- Fix black opaque square being rendered in front of the car in external
cameras if "render car shadows" was active.
0.4.3
- Combine previous cockpit rendering detection logics. They both have issues
with certain cars so both are now used to minimize car rendering issues. - Fix a logic bug with "Always call Present" debug option that rendered it useless.
0.4.2-alwayspresentBugfix
Fix a logic bug when handling alwaysPresent