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Releases: Detegr/openRBRVR

0.5.1

18 Jan 18:34
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  • SteamVR: Improve concurrent Vulkan queue usage
  • Make the amount of correction that lock to horizon applies adjustable

0.5.0

15 Jan 19:10
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  • Implement OpenXR support
  • Change internal GPU synchronization logic

0.5.0-rc11

14 Jan 20:48
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0.5.0-rc11 Pre-release
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Reverb issue: try to get away with only flushing

0.5.0-rc10

14 Jan 18:16
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0.5.0-rc10 Pre-release
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Try to fix Reverb G2 issue by copying after Present

0.5.0-rc9

12 Jan 12:49
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0.5.0-rc9 Pre-release
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Update dxvk DLL

0.5.0-rc8

11 Jan 20:16
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0.5.0-rc8 Pre-release
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Add GPU sync debug settings

0.5.0-rc7

09 Jan 19:28
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0.5.0-rc7 Pre-release
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Remove openxr_loaderd.dll as it's not needed

0.5.0-rc6

08 Jan 12:40
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0.5.0-rc6 Pre-release
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Change GPU sync logic once again

OpenXR must first release the swapchain frame, then call xrEndFrame!

0.5.0-rc5

07 Jan 20:22
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0.5.0-rc5 Pre-release
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Work around a bug in Oculus OpenXR runtime

0.5.0-rc4

07 Jan 18:37
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0.5.0-rc4 Pre-release
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Keep calling xrEndFrame if shouldRender==false