Skip to content

4. Audio Bible

Aitor Simona Bouzas edited this page Mar 10, 2019 · 19 revisions

< Previous | Next >

Technicalities

All the music tracks will be in .ogg format for code purposes, as the files found on the internet are in .mp3 we had to convert them. The sound effects tracks are needed in .wav format, and as happens with music we had to convert the needed FX. This conversion process has been made here.

We will use Audacity and Ableton Live if any audio has to be tuned to fit our game's mood.

Music

All the audio rights and recognition go to Hitoshi Sakimoto and all the audio department in Squaresoft.

The Final Fantasy Tactics Soundtrack was composed by Hitoshi Sakimoto and Masaharu Iwata who appear credited together and individually in each track. It is a great soundtrack and one of the best at its time when the game was released in 1997.

The idea of using the original audio and not new crafted music is to give this game a touch of nostalgia, aimed at the original Final Fantasy Tactics players. Also we feel that it is a very well made and beautiful soundtrack and it would be a pity not to use it.

The style of the music is an epic fantastic style and was already recorded with acoustic instruments to give an epic vibe to the player.

The cover of the Original Soundtrack Album

Download Here the complete soundtrack for the game.

We will only be using a few tracks, not all of them. Each map will have a theme asigned that will be played in a loop until the match is over.

The main menu will have the intro theme called "Bland Logo ~ Title Back". When a player wins its theme will be played in the winning screen. Each character will have a song assigned.

This album contains all the music in the game, listing all the following tracks split in two discs:

Disc A:

  1. "Bland Logo~Title Back"
  2. "Backborn Story"
  3. "P.R. Movie"
  4. "Unit Introductions"
  5. "Player Creation"
  6. "Prologue Movie"
  7. "Chapel"
  8. "Enemy Soldiers Attack"
  9. "Trisection"
  10. "Officer Cadet"
  11. "Attack Team"
  12. "Unavoidable Battle"
  13. "Battle's End"
  14. "Main Character's Theme"
  15. "A Chapel"
  16. "Algas"
  17. "World Map"
  18. "Shop"
  19. "Soldier Agency"
  20. "Fur, Meat, and Bones Trade"
  21. "Formation Screen"
  22. "Brave Story"
  23. "Pub"
  24. "Data Screen"
  25. "Desert Land"
  26. "Alma's Theme"
  27. "Doubtful Atmosphere"
  28. "Decisive Battle"
  29. "Cry of a Bitter Heart"
  30. "Remnants"
  31. "Anxiety Before the Battle"
  32. "Tension 1"
  33. "Game Over"
  34. "Tutorial"
  35. "Random Waltz"
  36. "Ovelia's Theme"
  37. "Apoplexy"
  38. "Zalbag, The Holy Knight"
  39. "Run Past Through the Plain"
  40. "Scheme"
  41. "Delita's Theme"
  42. "Back Fire"

Disc B:

  1. "Memories"
  2. "Dicedarg's Theme"
  3. "Antipyretic"
  4. "Saint Ajora's Theme"
  5. "Bloody Excrement"
  6. "And I Ran Away"
  7. "Espionage"
  8. "Descent"
  9. "Ovelia's Worries"
  10. "Under The Stars"
  11. "Battle on the Bridge"
  12. "Cardinal's Anger"
  13. "In Pursuit"
  14. "Shock!!~Despair"
  15. "Saint Ajora's Theme Deluxe Edition"
  16. "Cry of a Bitter Heart!"
  17. "Requiem"
  18. "Terror 1"
  19. "The Pervert"
  20. "Antidote"
  21. "Thunder God Cid's Theme"
  22. "Treasure"
  23. "Night Attack"
  24. "Terror 2"
  25. "Ultema The Nice Body"
  26. "Ultema The Perfect Body!"
  27. "Last Battle's End"
  28. "Epilogue Movie"
  29. "Staff Credit"

Sound Effects FX

All the sound FX from the original game can be found in here and the ambience sounds used in the game can be found here. From all the sounds in the list we are only using the ones we will need for the game we are developing.

The ambience sounds will be constant and reproduced, first the music and then all the sounds triggered by the players. We are also using the sounds for the UI despite the visual interface will be created brand new.

All the list of sounds and music used in the game will be updated as the developement progresses. The list of sounds contains up to 110 different FX, we will only use the ones we need and fit our game more properly.