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Support custom ellipsoids in Unity #465

Merged
merged 16 commits into from
Jun 28, 2024
Merged

Support custom ellipsoids in Unity #465

merged 16 commits into from
Jun 28, 2024

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azrogers
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@azrogers azrogers commented Jun 6, 2024

In line with CesiumGS/cesium-unreal#1432 and CesiumGS/cesium-native#890, this change lets the Unity runtime support custom ellipsoids by creating ScriptableObjects for them and specifying those assets on CesiumGeoreference components.

@kring kring added this to the July Release milestone Jun 24, 2024
@csciguy8 csciguy8 self-requested a review June 26, 2024 15:25
@csciguy8 csciguy8 self-assigned this Jun 26, 2024
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@csciguy8 csciguy8 assigned azrogers and unassigned csciguy8 Jun 27, 2024
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Looks great @azrogers !

Will merge once the final CI run completes.

Did encounter a minor refresh issue during testing. If I used a custom ellipsoid, then edited it, the tileset wouldn't refresh. I would have to manually click "Refresh Tileset". Not really sure if this is fixable, and doesn't seem substantial enough to block this PR.

@csciguy8 csciguy8 merged commit 9bba427 into main Jun 28, 2024
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@csciguy8 csciguy8 deleted the custom-ellipsoid branch June 28, 2024 15:29
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3 participants