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Adds a solgov variant of the squad vendor #2669

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58 changes: 58 additions & 0 deletions nsv13/code/modules/squads/squad_vendor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,15 @@
for(var/instance in subtypesof(/datum/squad_loadout))
loadouts += new instance

/obj/machinery/squad_vendor/solgov
name = "SolGov Squad Vendor"

/obj/machinery/squad_vendor/solgov/Initialize(mapload)
. = ..()
if(!length(loadouts))
for(var/instance in subtypesof(/datum/squad_loadout_solgov))
loadouts += new instance

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/obj/machinery/squad_vendor/attackby(obj/item/I, mob/living/user, params)
return return_item(user, I) || ..()

Expand Down Expand Up @@ -216,3 +225,52 @@
name = "Squad Medic (Hazardous Environment)"
desc = "For hazardous, low pressure environments. This kit contains specialist equipment for treating common battlefield injuries."
items = list(/obj/item/clothing/under/ship/marine/medic, /obj/item/storage/firstaid/regular, /obj/item/reagent_containers/medspray/sterilizine, /obj/item/reagent_containers/medspray/styptic, /obj/item/storage/firstaid/o2, /obj/item/clothing/suit/ship/squad/space, /obj/item/clothing/head/helmet/ship/squad/space, /obj/item/ammo_box/magazine/glock/lethal, /obj/item/gun/ballistic/automatic/pistol/glock)


/datum/squad_loadout_solgov
var/name = "Parent"
var/desc = "A standardised equipment set for Blue Phalanx marines. This set is designed for use in pressurized areas, it comes with lightweight armour to protect the wearer from most hazards."
var/list/items = list(/obj/item/clothing/under/ship/marine, /obj/item/clothing/suit/ship/squad, /obj/item/clothing/head/helmet/ship/squad, /obj/item/gun/energy/laser/retro)
var/leader_only = FALSE
var/list/allowed_roles = SQUAD_TYPES

/datum/squad_loadout_solgov/marine
name = "Squad Marine (Standard)"

/datum/squad_loadout_solgov/space
name = "Squad Marine (Hazardous Environment)"
desc = "For hazardous, low pressure environments. This kit contains a reinforced skinsuit which, while slow, will protect marines from the elements."
items = list(/obj/item/clothing/under/ship/marine, /obj/item/clothing/suit/ship/squad/space, /obj/item/clothing/head/helmet/ship/squad/space, /obj/item/gun/energy/laser/retro)

/datum/squad_loadout_solgov/leader
name = "Squad Leader (Standard)"
desc = "For hazardous, low pressure environments. This kit contains a reinforced skinsuit which, while slow, will protect marines from the elements."
items = list(/obj/item/clothing/under/ship/marine, /obj/item/megaphone, /obj/item/clothing/suit/ship/squad, /obj/item/clothing/head/helmet/ship/squad/leader, /obj/item/gun/energy/laser/retro)
leader_only = TRUE

/datum/squad_loadout_solgov/leader/space
name = "Squad Leader (Hazardous Environment)"
desc = "For hazardous, low pressure environments. This kit contains a reinforced skinsuit which, while slow, will protect marines from the elements."
items = list(/obj/item/clothing/under/ship/marine, /obj/item/megaphone, /obj/item/clothing/suit/ship/squad/space, /obj/item/clothing/head/helmet/ship/squad/space, /obj/item/gun/energy/laser/retro)

/datum/squad_loadout_solgov/engineer
name = "Squad Engineer (Standard)"
desc = "This kit contains everything a squad engineer needs to effect repairs in non-hazardous environments. Recommended only for planetside operations where speed is necessary."
items = list(/obj/item/clothing/under/ship/marine/engineer, /obj/item/storage/belt/utility/full, /obj/item/storage/box/damage_control, /obj/item/clothing/glasses/welding, /obj/item/clothing/suit/ship/squad, /obj/item/clothing/head/helmet/ship/squad, /obj/item/gun/energy/laser/retro)
allowed_roles = list(DC_SQUAD, MUNITIONS_SUPPORT, COMBAT_AIR_PATROL)

/datum/squad_loadout_solgov/engineer/space
name = "Squad Engineer (Hazardous Environment)"
desc = "For hazardous, low pressure environments. This kit contains everything a squad engineer needs to effect repairs in the heat of battle, no matter the condition of the ship they're on."
items = list(/obj/item/clothing/under/ship/marine/engineer, /obj/item/storage/belt/utility/full, /obj/item/storage/box/damage_control, /obj/item/clothing/glasses/welding, /obj/item/clothing/suit/ship/squad/space,/obj/item/clothing/head/helmet/ship/squad/space, /obj/item/gun/energy/laser/retro)

/datum/squad_loadout_solgov/medic
name = "Squad Medic (Standard)"
desc = "A kit containing battlefield medical equipment and light squad armour."
items = list(/obj/item/clothing/under/ship/marine/medic, /obj/item/storage/firstaid/regular, /obj/item/reagent_containers/medspray/sterilizine, /obj/item/reagent_containers/medspray/styptic, /obj/item/clothing/suit/ship/squad, /obj/item/clothing/head/helmet/ship/squad, /obj/item/gun/energy/laser/retro)
allowed_roles = list(MEDICAL_SQUAD)

/datum/squad_loadout_solgov/medic/space
name = "Squad Medic (Hazardous Environment)"
desc = "For hazardous, low pressure environments. This kit contains specialist equipment for treating common battlefield injuries."
items = list(/obj/item/clothing/under/ship/marine/medic, /obj/item/storage/firstaid/regular, /obj/item/reagent_containers/medspray/sterilizine, /obj/item/reagent_containers/medspray/styptic, /obj/item/storage/firstaid/o2, /obj/item/clothing/suit/ship/squad/space, /obj/item/clothing/head/helmet/ship/squad/space, /obj/item/gun/energy/laser/retro)
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