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Adds a solgov variant of the squad vendor #2669
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…stead of handguns
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I don't think we really need to give squad vendors laser guns for Solgov, the glocks are already pretty good and you can grab guns from the armory too.
it's less about good, and more about thematics- I'd personally like to see fewer ballistics on solgov ships to make them feel more different- if we need a "less powerful" standard laser pistol to go into this, that's probably an easy shake |
if the standard variant of retro lasers are considered to be too strong, they can be exchanged for the old variant |
it gives out laser pistols not handguns.
Why It's Good For The Game
pew
this also allows for not just weapon differences, but multiple squad vendors dispensing different sets of gear on the same map/server, as well as the ability to have varying loadouts, ghost role squad vendors, syndicate squad vendors, etc.
Testing Photographs and Procedure
Screenshots&Videos
out.3.mp4
Changelog
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add: Added solgov variant of the squad vendor
/:cl: