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ACE World Database v0.9.281

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@LtRipley36706 LtRipley36706 released this 15 Jul 03:06
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ACE World Database v0.9.281

The following commit is included in this release:

V0.9.281 (#1691)

* Update Swift Set (#1672)

  • Update 04816 Novice Soldier's Finesse Weapon Aptitude.sql

Update from Dagger to Finesse Weapons

  • Update 04817 Apprentice Soldier's Finesse Weapon Aptitude.sql

  • Update 04818 Journeyman Soldier's Finesse Weapon Aptitude.sql

  • Update 04819 Master Soldier's Finesse Weapon Aptitude.sql

  • Update KillTaskSpectralClawsBlades0812.sql (#1673)

Update kill task count to match contract

  • Update Prodigal Banderling (#1675)

  • Update Prodigal Banderling

Corrects Harraag's appearance (an incorrect setup was used).
Corrects adds in the last room from Loud Lou retail video and deletes unnecessary generator.
Sets respawn to 5 min (timed from video). Previously, was 10 min.
Adds missing Banderling NPCs to outdoor landblocks (4 from pcap, 2 from vlocs, also seen in the video).
Adds missing proc spell rate to the dagger reward.
Revises the stats on Haraag's weapon based on the wiki (adds missing proc spell rate, lightning cleaving). Also adjusts Harraag's skills to account for large melee, missile and magic defense bonuses on the weapon.

  • Update 87339 Harraag's Lair.sql

Co-authored-by: Ty Conner [email protected]

  • Update Vissidal Undead (#1677)

Corrects scale, and sets skills and armor level from pcaps. Revises spellbook based on some retail screenshots.

  • Update 72510 Materialized Hoshino Kei.sql (#1678)

Swaps motion table to make her float when she moves, as seen in retail video by Immortal Bob.

  • Update Sanamar Collector (#1679)

Now takes 31349 yellow armband from Mosswart Elder as per bug report from justindz.

  • Update Bur (#1681)

  • Update Bur

Revises Southern Catacombs spawns for a closer match to retail (as seen in Berek retail video). Also reduces mushroom spawn rate which was excessive. In the pcap, mushrooms make up 6-7% of the spawns. Currently, more than half of spawns appear to be mushrooms.
Cleans up duplicate Baby Thrungus in Kor Gursha and adds emote so they roam around (as seen in Tzepesh retail video).

  • Update 00D4.sql

Added missing exit portals from vlocs, and filled in some sections that were left empty.

  • Update Northern Caverns

Same treatment for the Northern Caverns.
Adds missing descriptions to decorative house items sold on Bur.

  • update eastern catacombs

Same treatment for Eastern Catacombs.

  • Add Jungle Orchid Quest (#1682)

  • Add Jungle Orchid Quest

Adds the quest:

http://acpedia.org/wiki/Jungle_Orchid

  • correct typo

Corrected a typo not found in the npc speech pcap.

  • Update Rynthid Outdoors (#1684)

  • Update Rynthid Outdoors

Adjusts skills on rynthid to match the pcap skill estimates. In general, magic was too high, and in some cases melee and missile were too low.
Revises outdoor generators for a better match to retail based on Loud Lou video. From the video, I estimated respawn to be longer than 5 min but less than 10, so set to 7 min.
Fixes Rynthid Crystal so it will generate adds.

  • ring spell and drop table

Changes version of heavy lightning ring cast by some Rynthid to a lower damage version. The higher damage version, which can do close to 500 damage per hit, was used by mistake.
Corrects drop table for Aspect of Rage and Torment, so each cloak has an independent 5% chance of dropping.

  • update indoor rynthid

Same treatment for dungeon rynthid.

  • Update Paradox Olthoi (#1685)

Sets skills and armor values from the pcap, and revises resistance mods to match existing olthoi.
Corrects scale of Ward Guardian, and a few other olthoi.
Corrects body table of Sentinel type olthoi, which were previously doing 0 damage with one of their body part.
Adds missing idle emote to some olthoi.

  • Fix Prodigal Lugian (#1686)

Corrects a number of issues with the Prodigal Lugian quest reported by players. In retail, multiple people could do this quest without interfering with each other. As is, the quest only works properly for one person at a time, and can cause others to get stuck for over 30 min due to unnecessary use of events and landblock keep alives.

This redesigns the quest, allowing multiple people to work on the trials at the same time (such as in the Burun Kings quest where a similar mechanic is used).

Also resolves console errors - missing combat table on a boulder, and failing to spawn weenie, which had not been included.
Corrects energy cage mechanic, and scene at the end of one trial.
Corrects final fight. As seen in the pcap, adds are clearly spawned by Kresovus around him, thus removing multiple unnecessary wave gens.
Adds missing emote to boulder in Trial of the Arm, which in retail, could be "moved" if the person had a high enough base strength (thus, the name of the trial). This is why this boulder is useable in the pcap. If strength was not high enough, it could alternatively be killed.
Fixes a bug where the Trial of the Mind was purely cosmetic (i.e., did not stamp the...truncated (10000 bytes)

automated database build - 2024-07-15T02:57:02Z