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@LtRipley36706 LtRipley36706 released this 29 Oct 16:53
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ACE World Database v0.9.283

The following commit is included in this release:

V0.9.283 (#1719)

* Update Tanada House of Storms (#1703)

  • Update Tanada House of Storms

Several minor adjustments to the quest:

http://acpedia.org/wiki/Tanada_House_of_Storms_Quest

Corrected color of portals (should be red, not pink).
Adjusted skills and spells from pcap on mobs.
Added missing acolytes of wind and breath in the dungeon.
Added missing sho festival lights flanking the shrines seen in retail screenshots.

http://acpedia.org/wiki/File:Tanada_House_of_Breath_Live.jpg

  • Correct scale on shrines

Scale should be 1 to match retail screenshots (not 1.5).

  • update tanada mobs

Added clothing base and palette template to tanada mobs. These render the wielded armor unnecessary.

  • update maskless tanada

Reverted acolytes, since they should not have a mask.
Adjusted skills down to account for armor buffs.

  • update house of earth

Similar updates to this quest.

  • Update Tanada Temple of Black Water (#1704)

Several minor adjustments to this quest:

http://acpedia.org/wiki/Tanada_Temple_of_Black_Water_Quest

Corrected AL on Mask of the Depths (was set to buffed AL instead of base AL).
Adjustments to skills and armor levels of several mobs based on available pcap.
Add NPC looks like object to Shrine of Black Water.
Add missing spell proc probability (set to 5%) of Fist of Enlightenment.
Added missing description and text to Black Water Watcher's Shard.

  • Update 32202 Golden Pumpkin (#1705)

Sets to stackable to match the pcap. Also corrected description and use strings.

  • Update Empyrean Rescue (#1706)

  • Update Empyrean Rescue

Corrected an issue where duplicates from the same wave could spawn during the final fight.
Removed destroyed portals from dungeon 2 spawns. These were only found in dungeons 1 and 3.
Changed gateway summoned by Virindi boss in dungeon 2 to no summon (can now be tied, recalled) to match retail behavior as per reports from players.

  • revise wave gens

To match other wave gens (e.g., GYColo).

  • Update Slavemaster Quest (#1707)

Fixed an issue where the player could get stuck if their scrying rod decays after getting the crystals but before bringing them back to the device.

Added turn to target on the NPC spawned by the device.

  • Misc Fixes October (#1708)

  • Misc Fixes October

Fixes dual wielding ghost weapons based on Loud Lou retail video. Previously, it was possible for a ghost weapon to spawn unarmed or wield only in its left hand, which was incorrect.

Corrects undefined damage type on bow wielding ghost weapons. It is now set to pierce, as seen in the video.

Sets scale of Summoning Chamber Adept to 1 to match retail screenshot.

  • Update Spectral Archer

Adds missing stubborn missile on a spectral archer, and removes useless weapon skill missile int property from the mob.

  • fix geraine guards spawn

Removes regeneration interval from two Geraines so the guards only spawn on scream. Previously, the guards spawned on their own, even when Geraine had not been attacked, a bug caused by the regeneration interval.

  • Update 44347 Filinuvekta Emissary.sql

Fixes generator so the mob will spawn an Undead Commander as per pcap (and wiki). Also corrects Undead Commander wcid, armor and skill levels from the pcap.

  • update hoshino mnemosynes

Added quest success text to the mnemosynes part of the Hoshino Must Die flag, to indicate if they have already been clicked.

  • Update Hoshino Fort Main Gate (#1709)

In retail, the main gate of Hoshino Fort would stay open for a longer period of time (around 30 min), as far as I remember, even when no one was around to keep the landblock active.

To replicate this behavior, when activated, the lock now spawns a Landblock KeepAlive with a lifespan of 25 min, and the reset interval on the gate is set to 30 min.

  • Corrected modified on two epic bane spells (#1710)

Co-authored-by: OptimShi [email protected]

  • Update Neftet Generators (#1711)

Added Bloodstone to Neftet generators, and revised spawns to eliminate redundancies, and excessive amount of landscape trophies.

Deleted two unnecessary generators.

The trophies and special spawns (tablets, cacti, etc.) are now found only in the master generators. The exception is desert flowers, which can also spawn in the armoredillo camps, as seen in retail videos.

  • Update Lost Lore Pages (#1712)

Adds missing attuned, bonded, and description.

  • Update toga to underclothes (#1713)

Co-authored-by: OptimShi [email protected]

  • Update Halt Dericost Ritual (#1714)

Added missing mobs to the dungeon (thanks Fire Chimp for the report).
Removed unnecessary events, and landblock keepalive.
Hidden Treasury portal now spawns when Lord Winstead dies as seen in Berek retail video. It does not require clearing the whole wave.
Set Hidden Treasury portal to no tie, no recall. Previously, a player could simply tie to it, and...truncated (10000 bytes)

automated database build - 2024-10-29T16:42:18Z