Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Update Tanada House of Storms (#1703) * Update Tanada House of Storms Several minor adjustments to the quest: http://acpedia.org/wiki/Tanada_House_of_Storms_Quest Corrected color of portals (should be red, not pink). Adjusted skills and spells from pcap on mobs. Added missing acolytes of wind and breath in the dungeon. Added missing sho festival lights flanking the shrines seen in retail screenshots. http://acpedia.org/wiki/File:Tanada_House_of_Breath_Live.jpg * Correct scale on shrines Scale should be 1 to match retail screenshots (not 1.5). * update tanada mobs Added clothing base and palette template to tanada mobs. These render the wielded armor unnecessary. * update maskless tanada Reverted acolytes, since they should not have a mask. Adjusted skills down to account for armor buffs. * update house of earth Similar updates to this quest. * Update Tanada Temple of Black Water (#1704) Several minor adjustments to this quest: http://acpedia.org/wiki/Tanada_Temple_of_Black_Water_Quest Corrected AL on Mask of the Depths (was set to buffed AL instead of base AL). Adjustments to skills and armor levels of several mobs based on available pcap. Add NPC looks like object to Shrine of Black Water. Add missing spell proc probability (set to 5%) of Fist of Enlightenment. Added missing description and text to Black Water Watcher's Shard. * Update 32202 Golden Pumpkin (#1705) Sets to stackable to match the pcap. Also corrected description and use strings. * Update Empyrean Rescue (#1706) * Update Empyrean Rescue Corrected an issue where duplicates from the same wave could spawn during the final fight. Removed destroyed portals from dungeon 2 spawns. These were only found in dungeons 1 and 3. Changed gateway summoned by Virindi boss in dungeon 2 to no summon (can now be tied, recalled) to match retail behavior as per reports from players. * revise wave gens To match other wave gens (e.g., GYColo). * Update Slavemaster Quest (#1707) Fixed an issue where the player could get stuck if their scrying rod decays after getting the crystals but before bringing them back to the device. Added turn to target on the NPC spawned by the device. * Misc Fixes October (#1708) * Misc Fixes October Fixes dual wielding ghost weapons based on Loud Lou retail video. Previously, it was possible for a ghost weapon to spawn unarmed or wield only in its left hand, which was incorrect. Corrects undefined damage type on bow wielding ghost weapons. It is now set to pierce, as seen in the video. Sets scale of Summoning Chamber Adept to 1 to match retail screenshot. * Update Spectral Archer Adds missing stubborn missile on a spectral archer, and removes useless weapon skill missile int property from the mob. * fix geraine guards spawn Removes regeneration interval from two Geraines so the guards only spawn on scream. Previously, the guards spawned on their own, even when Geraine had not been attacked, a bug caused by the regeneration interval. * Update 44347 Filinuvekta Emissary.sql Fixes generator so the mob will spawn an Undead Commander as per pcap (and wiki). Also corrects Undead Commander wcid, armor and skill levels from the pcap. * update hoshino mnemosynes Added quest success text to the mnemosynes part of the Hoshino Must Die flag, to indicate if they have already been clicked. * Update Hoshino Fort Main Gate (#1709) In retail, the main gate of Hoshino Fort would stay open for a longer period of time (around 30 min), as far as I remember, even when no one was around to keep the landblock active. To replicate this behavior, when activated, the lock now spawns a Landblock KeepAlive with a lifespan of 25 min, and the reset interval on the gate is set to 30 min. * Corrected modified on two epic bane spells (#1710) Co-authored-by: OptimShi <[email protected]> * Update Neftet Generators (#1711) Added Bloodstone to Neftet generators, and revised spawns to eliminate redundancies, and excessive amount of landscape trophies. Deleted two unnecessary generators. The trophies and special spawns (tablets, cacti, etc.) are now found only in the master generators. The exception is desert flowers, which can also spawn in the armoredillo camps, as seen in retail videos. * Update Lost Lore Pages (#1712) Adds missing attuned, bonded, and description. * Update toga to underclothes (#1713) Co-authored-by: OptimShi <[email protected]> * Update Halt Dericost Ritual (#1714) Added missing mobs to the dungeon (thanks Fire Chimp for the report). Removed unnecessary events, and landblock keepalive. Hidden Treasury portal now spawns when Lord Winstead dies as seen in Berek retail video. It does not require clearing the whole wave. Set Hidden Treasury portal to no tie, no recall. Previously, a player could simply tie to it, and get a free legendary key every 20 hours without doing the quest. Set armor and skill levels on bosses based on pcap from similar mobs. Corrected scale on Corpse of Royal Knight. Added missing stats to Apparition of Borelean. Changed locations of legendary keys to match retail screenshot. Added missing doors and menhir (in dungeon 1) from vlocs. The menhir is the same as that found outside, allowing access to dungeon 2 without having to leave dungeon 1. * Add Grunter (#1715) Adds Grunter, a tusker NPC in Bobo's throne room. Also slightly adjusts Bobo's location from the pcap. http://acpedia.org/wiki/Grunter * Add Deewain to Asheron's Island (#1716) Adds to final pcapped location on Asheron's Island. Thanks to OptimShi for the list of missing NPCs. * Update Summoning Tthuun (#1717) Adds several missing elements to this quest. In retail, given enough time, pillars would spawn in a full circle around the center of the ritual, one at a time at regular intervals, in a clockwise direction. In the center, UI hidden T'thuun tentacles (pcapped, but currently missing) would gradually become thicker, until the final scene resembled this splashscreen: http://acpedia.org/wiki/File:Sins_of_the_Fathers_Splash_Screen.jpg In practice, the ritual never went on long enough for it to get to this point. This PR also corrects the boss skills, armor levels, missing tentacle generation around each boss on critical, and flavor text seen in the available retail videos. * Update Masonry Mobs (#1718) Adjusts armor and skills from the pcaps. Overall, this makes the creatures tougher. Corrects appearance of Masonry Golem and Heavy Builder. Removes a duplicate mob from the Ancient Masonry. * normalize * Create 39348.es * Create 39350.es * Create 39352.es * Create 39353.es * Create KillTaskMGHHarvestReaper.sql * Create KillTaskMGHPyreChampion.sql * Create KillTaskMGHUndeadSailor.sql * Create KillTaskMGHVScarecrows.sql * Create KillTaskMGHWightCaptain.sql * Update 24323 Undead Sailor.sql * Update 24324 Undead Sailor.sql * Update 35098 Pyre Champion.sql * Update 37457 Pyre Champion.sql * Update 41964 Pyre Champion.sql * Update 45155 Pyre Champion.sql * Update 45173 Pyre Champion.sql * Update 46816 Pyre Champion.sql * Update 52309 Pyre Champion.sql * Update 35092 Wight Captain.sql * Update 37460 Wight Captain.sql * Update 41968 Wight Captain.sql * Update 42025 Wight Captain.sql * Update 45160 Wight Captain.sql * Update 45178 Wight Captain.sql * Update 36443 Harvest Reaper.sql * Update 39983 Rand, Game Hunter.sql * Update 39983.es * Create 39983.sql * normalize * finalize --------- Co-authored-by: TectonicRifts <[email protected]> Co-authored-by: OptimShi <[email protected]> Co-authored-by: OptimShi <[email protected]>
- Loading branch information