If you love classic DOOM and want to manage modern source ports to play it along with the plethora of maps, skins and gameplay mods then twad is for you. twad lets you set up a multitude of WAD file combinations, store and launch them with a couple of key strokes. It is light weight and fast to use. If your are living in the termninal you'll feel right at home. Though, even if you are on Windows, double-click and get an intuitive, simplistic and fast retro style user interface to manage your ripping and tearing.
twad mostly was designed for *nix systems. However, meanwhile I've added some OS-sensitive behaviour and cross compiled for Windows. Actually it works quite well. So...
Watch Out: This tool is still in early state and might contain bugs.
- Configure games you want to play (basically a combination of IWAD, Source Port and Mod Files)
- Run games
- Quickload (start from latest savegame)
- Warp to specific episodes / levels
- Record/Watch/Delete demos
- Collect some stats from the games console output as well as playtime and so on (not sending it anywhere)
- Collect stats from savegames
- Run games from rofi or dmenu
- Import .zip files containing mods
- Separate savegame / demo folders for games (in ~/.config/twad/...*)
- Separate configs per game and shared configs per source port
- IDGames search/browser and download + import
- Responsive layout (kind of)
https://aur.archlinux.org/packages/twad-git
Precompiled binaries are added to the releases page. twad comes without dependencies, just download and run it.
go install github.com/zmnpl/twad@latest
- Download the .exe from the releases page
- Doubleclick (you can do that)
twad assumes, you have one folder, where your IWADs are located. All your pwads (mapsets, gameplay mods, ...) need to be in the same or subfolder of this. The folder, where you put your IWADs is known to source ports as DOOMWADDIR.
- Setup your DOOMWADDIR as described above
- twad's first start will ask you to configure your DOOMWADDIR in the options
- Within twad create games
- Add mods to your games
- Rip and Tear
~/DOOM ❯❯❯ tree
.
├── Ashes 2063
│ ├── Ashes2063Maps115.wad
│ └── Ashes2063Mod115.pk3
├── Back To Saturn X e1
│ ├── btsx_e1a.wad
│ ├── btsx_e1b.wad
│ └── btsx_e1.deh
├── D4T
│ └── D4Tv2.5.pk3
├── Sigil
│ ├── SIGIL_COMPAT.wad
│ └── SIGIL.wad
├── doom2.wad
└── doom.wad
C:\DOOM\> dir
.
├── Ashes 2063
│ ├── Ashes2063Maps115.wad
│ └── Ashes2063Mod115.pk3
├── Back To Saturn X e1
│ ├── btsx_e1a.wad
│ ├── btsx_e1b.wad
│ └── btsx_e1.deh
├── D4T
│ └── D4Tv2.5.pk3
├── Sigil
│ ├── SIGIL_COMPAT.wad
│ └── SIGIL.wad
├── doom2.wad
└── doom.wad
Your DOOM source port needs to know about the base folder of your mods and IWADs to work properly, since twad uses relative paths. twad's default method for this is to set the DOOMWADDIR environment variable when starting a game. This is only set for the current game session. (Should you already have set DOOMWADDIR, twad will shadow it with whatever is set in its configuration)
An alternative/additional method is to add paths to the respective source ports config. For zdoom ports it could look like this:
# in your doom engine .ini
[FileSearch.Directories]
PATH=/home/doomguy/DOOM # path to DOOMWADDIR
You can use rofi or dmenu to launch your games. Run twad like this to use the respective programm. This will open rofi/dmenu and show a list of all games you already have. Select one you want to play and hit enter. Of course this will also track your statistics.
twad --rofi
# or
twad --dmenu
For instant Rip & Tear bind this to a keyboard shortcut
Separate savegames folders per gameAUR packageRofi modeHelp areaSavegame CountUnified Add/Edit dialogOpions screnAbility to hide the header for screens with few rowsAdd button for path setupQuickloadWarp to mapDemo recording / viewingMore statistics; Parse from savegamesZip-ImportWSL supportWindows supportidgames download+ autoinstall- wad archive download + autoinstall
- All the TODO flags
- Error Handling
- Metadata scraping(?)
- Tagging / Searching / Filtering
There are already great alternatives to manage and launch your WADs out there for many years and I give credits to all of them since I've taken a lot of inspiration and knowledge on their functionality. Especially Doomlauncher is a cool piece of software and the source code is well structured and good to read which helped me quite a lot.
The use of the DOOM ASCII logo has been nicely permitted by Frans P. de Vries. Find it's history here
DOOM and Quake are registered trademarks of id Software, Inc. The DOOM, Quake and id logos are trademarks of id Software, Inc. The ASCII version of the DOOM logo is Copyright © 1994 by F.P. de Vries.
tview is used for the terminal ui elements.