FCNPC 1.5.0
Version notes
- CR-MP 0.3.7 support
- Removed health and armour maximum limits
Fixes
- Fix pathid in OnFinishMovePath
- Fix sample scripts
- Fixes for VS 2015 compilation
New functions
native FCNPC_TriggerWeaponShot(npcid, weaponid, hittype, hitid, Float:x, Float:y, Float:z, bool:ishit = true);
New callbacks
forward FCNPC_OnWeaponShot(npcid, weaponid, hittype, hitid, Float:x, Float:y, Float:z);