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I was wondering how to disable the blue tint things get underwater as it is making the water too blue in my opinion. Thanks.
The text was updated successfully, but these errors were encountered:
There is no intentional way to disable it, but you can shame the MU_WATER constant in pbr.glsl to vec3(1.0) and it should have the same effect.
MU_WATER
pbr.glsl
vec3(1.0)
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I was wondering how to disable the blue tint things get underwater as it is making the water too blue in my opinion. Thanks.
The text was updated successfully, but these errors were encountered: