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Merge branch 'main' into Adding-NPCs
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r4pt0s authored Oct 6, 2024
2 parents 266c2b2 + 3052572 commit 7247b21
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87 changes: 80 additions & 7 deletions additional-map-info/Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,14 +7,87 @@ With each added map, you will also find object screenshots to identify objects w

## Start map (map_start)

![global map objects](./map_start/objects_map_start_1.png)
![chairs in map start](./map_start/objects_chairs_map_start.png)

<figure>
<img src="./map_start/objects_map_start_1.png" height="300" width="400">
<figcaption>Interactive Objects</figcaption>
</figure>

<figure>
<img src="./map_start/objects_chairs_map_start.png" height="300" width="400">
<figcaption>Chair Objects</figcaption>
</figure>

## City (map_city)
![map section 1 objects](./map_city/objects_map_city_1.png)
![map section 2 objects](./map_city/objects_map_city_2.png)
![map section 3 objects](./map_city/objects_map_city_3.png)
![map section 4 (enter new maps) objects](./map_city/objects_map_city_4.png)

<figure>
<img src="./map_city/objects_map_city_1.png" height="300" width="400">
<figcaption>Section 1 Objects</figcaption>
</figure>
<figure>
<img src="./map_city/objects_map_city_2.png" height="300" width="400">
<figcaption>Section 2 Objects</figcaption>
</figure>
<figure>
<img src="./map_city/objects_map_city_3.png" height="300" width="400">
<figcaption>Section 3 Objects</figcaption>
</figure>
<figure>
<img src="./map_city/objects_map_city_4.png" height="300" width="400">
<figcaption>Section 4 Objects</figcaption>
</figure>


## Arcade (map_arcade)
![map section 1 objects](./map_arcade/objects_map_arcade_1.png)

<figure>
<img src="./map_arcade/objects_map_arcade_1.png" height="300" width="400">
<figcaption>Interactive Objects</figcaption>
</figure>

## Forest (map_forest)

<figure>
<img src="./map_forest/objects_map_forest_1.png" height="300" width="400">
<figcaption>Interactive Objects</figcaption>
</figure>
<figure>
<img src="./map_forest/objects_map_forest_2.png" height="300" width="400">
<figcaption>Building Boundaries</figcaption>
</figure>
<figure>
<img src="./map_forest/objects_map_forest_3.png" height="300" width="400">
<figcaption>Map Boundaries</figcaption>
</figure>
<figure>
<img src="./map_forest/objects_map_forest_4.png" height="300" width="400">
<figcaption>Enter Map Boundaries</figcaption>
</figure>
<figure>
<img src="./map_forest/objects_map_forest_5.png" height="300" width="400">
<figcaption>Spawn Points</figcaption>
</figure>


## Forest Junction (map_forest_junction)

<figure>
<img src="./map_forest_junction/objects_map_forest_junction_1.png" height="300" width="400">
<figcaption>Interactive Objects</figcaption>
</figure>
<figure>
<img src="./map_forest_junction/objects_map_forest_junction_2.png" height="300" width="400">
<figcaption>Building Boundaries</figcaption>
</figure>
<figure>
<img src="./map_forest_junction/objects_map_forest_junction_3.png" height="300" width="400">
<figcaption>Map Boundaries</figcaption>
</figure>
<figure>
<img src="./map_forest_junction/objects_map_forest_junction_4.png" height="300" width="400">
<figcaption>Enter Map Boundaries</figcaption>
</figure>
<figure>
<img src="./map_forest_junction/objects_map_forest_junction_5.png" height="300" width="400">
<figcaption>Spawn Points</figcaption>
</figure>
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Binary file added public/exports/maps/map_forest_junction.png
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250 changes: 125 additions & 125 deletions public/maps/map_arcade.json

Large diffs are not rendered by default.

80 changes: 68 additions & 12 deletions public/maps/map_city.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,12 @@
{ "compressionlevel":-1,
"editorsettings":
{
"export":
{
"format":"json",
"target":"map_city.json"
}
},
"height":40,
"infinite":false,
"layers":[
Expand Down Expand Up @@ -508,7 +516,7 @@
"name":"parking_lots",
"opacity":1,
"type":"group",
"visible":true,
"visible":false,
"x":0,
"y":0
},
Expand Down Expand Up @@ -927,7 +935,7 @@
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"visible":false,
"x":0,
"y":0
},
Expand Down Expand Up @@ -1196,7 +1204,7 @@
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"visible":false,
"x":0,
"y":0
},
Expand Down Expand Up @@ -1226,14 +1234,14 @@
}],
"opacity":1,
"type":"objectgroup",
"visible":true,
"visible":false,
"x":0,
"y":0
}],
"name":"buildings",
"opacity":1,
"type":"group",
"visible":true,
"visible":false,
"x":0,
"y":0
},
Expand Down Expand Up @@ -1867,7 +1875,7 @@
"name":"ztm_building",
"opacity":1,
"type":"group",
"visible":true,
"visible":false,
"x":0,
"y":0
},
Expand All @@ -1879,7 +1887,7 @@
{
"height":0,
"id":97,
"name":"player",
"name":"spawn_office_left",
"point":true,
"rotation":0,
"type":"",
Expand All @@ -1891,14 +1899,62 @@
{
"height":0,
"id":460,
"name":"enter_arcade",
"name":"spawn_arcade",
"point":true,
"rotation":0,
"type":"",
"visible":true,
"width":0,
"x":644.454545454545,
"y":91.3636363636363
"y":107
},
{
"height":0,
"id":461,
"name":"spawn_top",
"point":true,
"rotation":0,
"type":"",
"visible":true,
"width":0,
"x":560,
"y":48
},
{
"height":0,
"id":462,
"name":"spawn_right",
"point":true,
"rotation":0,
"type":"",
"visible":true,
"width":0,
"x":932,
"y":128
},
{
"height":0,
"id":463,
"name":"spawn_left",
"point":true,
"rotation":0,
"type":"",
"visible":true,
"width":0,
"x":32,
"y":128
},
{
"height":0,
"id":464,
"name":"spawn_office_right",
"point":true,
"rotation":0,
"type":"",
"visible":true,
"width":0,
"x":576,
"y":432
}],
"opacity":1,
"properties":[
Expand Down Expand Up @@ -3899,7 +3955,7 @@
{
"height":16.3863636363636,
"id":455,
"name":"enter_map_start",
"name":"enter_map_start_left",
"properties":[
{
"name":"goToDifferentMap",
Expand All @@ -3921,7 +3977,7 @@
{
"height":15.6590909090909,
"id":456,
"name":"enter_map_start",
"name":"enter_map_start_right",
"properties":[
{
"name":"goToDifferentMap",
Expand Down Expand Up @@ -3958,7 +4014,7 @@
"y":0
}],
"nextlayerid":49,
"nextobjectid":461,
"nextobjectid":465,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.11.0",
Expand Down
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