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Echoes of Eternity

Echoes of Eternity is a narrative-driven, interactive story set in a fantastical world where the boundaries between realms are blurred. The game is designed to explore themes of destiny, choice, and the interconnectedness of all things.

Gameplay

The game is a branching narrative, with multiple endings based on player choices. The story unfolds in a non-linear fashion, with players making decisions that impact the course of events. The game features a rich and immersive world, filled with unique creatures, ancient artifacts, and mystical phenomena.

Gameplay Mechanics

  • Branching narrative: The story has multiple endings based on player choices, creating a unique and engaging experience for each playthrough.
  • Interactive choices: Players make decisions that affect the story, with consequences that can lead to different outcomes.

Controls

  • Mouse: Click on choices to make selections and advance the story.
  • Mobile: Tap choices to make selectiosn and advance the story.

Reading

To read and interact with Echoes of Eternity:

Visit Echoes of Eternity <-- Click Me!

Development

Echoes of Eternity is a open-source project, and the source code is available on GitHub. If you're interested in contributing to the game, you can fork the repository and submit pull requests with your changes. Visit my Linktree, Discord is the easiest way to contact me.

Technologies Used

  • JavaScript: The game is written in JavaScript, used for rendering images and handling user input.
  • Git: The source code is version-controlled using Git, allowing for collaboration and easy tracking of changes.

Project Structure

  • src/: Source files
  • dist/: Compiled files
  • webpack.config.js: Webpack configuration
  • .babelrc: Babel configuration
  • package.json: npm configuration