A project for me to explore writing a game engine from scratch using an ECS design pattern. My game engine is written in Rust, compiles to WebAssembly and binds to a WebGL canvas. That means [it runs in a browser].
Currently, it supports the following features:
- 3D meshes built from vertex normals
- Surface normals calculated for models
- Phong lighting model (ambient, diffuse, specular)
- Multiple directional and point lights
- Orthographic and perspective cameras
- Multiple cameras, rendered to portions of the view
- Dynamic generation of GLSL shaders
- Materials, or colors specified per vertex
- Scene graph that's optimised for lazy updates
- Game loop that's frame rate independent
- Keyboard input event handling
$ make setup
$ make build
$ make server
If you're not on a Mac, you'll need to install binaryen
manually. There are
a few more Makefile commands you might find useful (e.g. build-watch
). For
more examples, check out the
wasm-bindgen documentation.