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docs: formatting fixes
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Signed-off-by: Yuxuan Shui <[email protected]>
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yshui committed Aug 1, 2024
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8 changes: 4 additions & 4 deletions man/picom.1.adoc
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Expand Up @@ -106,7 +106,7 @@ OPTIONS
[[corner-radius]]*--corner-radius* _VALUE_::
Sets the radius of rounded window corners. When > 0, the compositor will round the corners of windows. Does not interact well with *--transparent-clipping*. (defaults to 0).
[[corner-radius-rules]]*--corner-radius-rules* _RADIUS_:_CONDITION_::
[[corner-radius-rules]]*--corner-radius-rules* _RADIUS_:__CONDITION__::
Specify a list of corner radius rules. Overrides the corner radii of matching windows. This option takes precedence over the *--rounded-corners-exclude* option, and also overrides the default exclusion of fullscreen windows. The condition has the same format as *--opacity-rule*. Using this is discouraged, see the xref:_window_rules[*WINDOW RULES*] section for the recommended way to set window-specific corner radius.
[[rounded-corners-exclude]]*--rounded-corners-exclude* _CONDITION_::
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[[invert-color-include]]*--invert-color-include* _CONDITION_::
Specify a list of conditions of windows that should be painted with inverted color. Resource-hogging, and is not well tested. Using this is discouraged, see the xref:_window_rules[*WINDOW RULES*] section for the recommended way to do this.

[[opacity-rule]]*--opacity-rule* _OPACITY_:_CONDITION_::
[[opacity-rule]]*--opacity-rule* _OPACITY_:__CONDITION__::
Specify a list of opacity rules, in the format `PERCENT:PATTERN`, like `50:name pass:[*]= "Firefox"`. picom-trans is recommended over this. Note we don't make any guarantee about possible conflicts with other programs that set _pass:[_]NET_WM_WINDOW_OPACITY_ on frame or client windows. Using this is discouraged, see the xref:_window_rules[*WINDOW RULES*] section for the recommended way to set window-specific opacity.

*--crop-shadow-to-monitor*::
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*--window-shader-fg* _SHADER_::
Specify GLSL fragment shader path for rendering window contents. Does not work when *--legacy-backends* is enabled. Shader is searched first relative to the directory the configuration file is in, then in the usual places for a configuration file. See section xref:_shader_interface[*SHADER INTERFACE*] below for more details on the interface.

[[window-shader-fg-rule]]*--window-shader-fg-rule* _SHADER_:_CONDITION_::
[[window-shader-fg-rule]]*--window-shader-fg-rule* _SHADER_:__CONDITION__::
Specify GLSL fragment shader path for rendering window contents using patterns. Similar to *--opacity-rule*, arguments should be in the format of _SHADER:CONDITION_, e.g. "shader.frag:name = 'window'". Leading and trailing whitespaces in _SHADER_ will be trimmed. If _SHADER_ is "default", then the default shader will be used for the matching windows. (This also unfortunately means you can't use a shader file named "default"). Does not work when *--legacy-backends* is enabled. Using this is discouraged, see the xref:_window_rules[*WINDOW RULES*] section for the recommended way to set window-specific shaders.

*--dithered-present*
*--dithered-present*::
Use higher precision during rendering, and apply dither when presenting the rendered screen. Reduces banding artifacts, but might cause performance degradation. Only works with OpenGL.

WINDOW RULES
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