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Merge pull request #323 from NeirdaP/main
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Fix: Some small typos in Tray Publisher
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MustafaJafar authored Jan 16, 2025
2 parents 6e60751 + f420f7a commit b4d795a
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4 changes: 2 additions & 2 deletions website/docs/addon_traypublisher_artist.md
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Expand Up @@ -78,13 +78,13 @@ Every simple creator follows the same usage steps.
- `workfiles`: Workfiles are full scenes from any application that are directly edited by artists. They represent a state of work on a task at a given point and are usually not directly referenced into other scenes.
- `model`: Models should only contain geometry data, without any extras like cameras, locators or bones. *Keep in mind that models published from tray publisher are not validated for correctness.*
- `pointcache`: Alembic or bgeo cache of animated data
- `plate`: Any type of image seqeuence coming from outside of the studio. Usually camera footage, but could also be animatics used for reference.
- `plate`: Any type of image sequence coming from outside of the studio. Usually camera footage, but could also be animatics used for reference.
- `render`: Sequence or single file renders.
- `camera`: Ideally this should be only camera itself with baked animation, however, it can technically also include helper geometry.
- `image`: Any image data can be published as image product type. References, textures, concept art, matte paints. This is a fallback 2d product type for everything that doesn't fit more specific product type.
- `vdb`: Hierarchical data structure for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids.
- `matchmove`: Script exported from matchmoving application to be later processed into a tracked camera with additional data.
- `rig`: CG rigged character or prop. Rig should be clean of any extra data and directly loadable into it's respective application.
- `rig`: CG rigged character or prop. Rig should be clean of any extra data and directly loadable into its respective application.
- `simpleUnrealTexture`: Texture files with Unreal Engine naming conventions.
- `audio`: Audio files for review or final delivery.

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2 changes: 1 addition & 1 deletion website/docs/addon_traypublisher_artist_advanced.md
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Expand Up @@ -75,7 +75,7 @@ ayon addon traypublisher

### Launch

Launch TrayPublish tool UI.
Launch TrayPublisher tool UI.
You can use it to access the tray publisher without running AYON. It can be used as a shortcut to launch the tray publisher directly without launching AYON launcher first.

<Tabs
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