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yasuohasegawa authored Feb 9, 2024
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# UnityFakeVolumetricFog
This example is a demo of fake volumetric fog using compute shader and instancing. It takes only one batch, but it looks realistic fog.
This example serves as a demonstration of simulated volumetric fog achieved through a compute shader and instancing techniques. Despite utilizing only a single batch, the resulting fog appears convincingly realistic.

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