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Add the fixed-point cos(PI*0.5*x) function (cos_norm2). #700

Add the fixed-point cos(PI*0.5*x) function (cos_norm2).

Add the fixed-point cos(PI*0.5*x) function (cos_norm2). #700

Workflow file for this run

name: CMake
on: [push, pull_request]
jobs:
CMakeVersionTest:
name: Test build with CMake 3.16.0
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Download models
run: ./autogen.sh
- name: Install CMake 3.16
run: |
curl -sL https://github.com/Kitware/CMake/releases/download/v3.16.0/cmake-3.16.0-Linux-x86_64.sh -o cmakeinstall.sh
chmod +x cmakeinstall.sh
sudo ./cmakeinstall.sh --prefix=/usr/local --exclude-subdir
rm cmakeinstall.sh
sudo apt-get install libidn11
- name: Create Work Dir
run: mkdir build
- name: Configure
working-directory: ./build
run: cmake .. -DOPUS_BUILD_PROGRAMS=ON -DBUILD_TESTING=ON
- name: Build
working-directory: ./build
run: make -j 2 -s
- name: Test
working-directory: ./build
run: ctest -j 2
CMakeMINGW:
name: CMake MINGW
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Download models
run: ./autogen.sh
- name: Install MINGW
run: sudo apt-get install -y mingw-w64
- name: Create Work Dir
run: mkdir build
- name: Configure
working-directory: ./build
run: cmake .. -DOPUS_BUILD_PROGRAMS=ON -DBUILD_TESTING=ON -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=x86_64-w64-mingw32-gcc
- name: Build
working-directory: ./build
run: cmake --build . -j 2 --config Release --target package
CMakeBuild:
name: CMake/${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Android/So/ARMv8/Release",
os: ubuntu-latest,
config: Release,
args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DBUILD_SHARED_LIBS=ON"
}
# TODO: Android ARMv7
# - {
# name: "Android/So/ARMv7/Release",
# os: ubuntu-latest,
# config: Release,
# args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a -DBUILD_SHARED_LIBS=ON"
# }
- {
name: "Android/So/X86/Release",
os: ubuntu-latest,
config: Release,
args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86 -DBUILD_SHARED_LIBS=ON"
}
- {
name: "Android/So/X64/Release",
os: ubuntu-latest,
config: Release,
args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86_64 -DBUILD_SHARED_LIBS=ON"
}
- {
name: "Windows/Dll/X86/Release",
os: windows-latest,
config: Release,
args: -G "Visual Studio 17 2022" -A Win32 -DBUILD_SHARED_LIBS=ON
}
- {
name: "Windows/Dll/X64/Release",
os: windows-latest,
config: Release,
args: -G "Visual Studio 17 2022" -A Win32 -DBUILD_SHARED_LIBS=ON
}
- {
name: "Windows/Dll/ARMv8/Release",
os: windows-latest,
config: Release,
args: -G "Visual Studio 17 2022" -A ARM64 -DBUILD_SHARED_LIBS=ON
}
- {
name: "Linux/So/X64/Release",
os: ubuntu-latest,
config: Release,
args: -DBUILD_SHARED_LIBS=ON
}
- {
name: "MacOSX/So/X64/Release",
os: macos-latest,
config: Release,
args: -DBUILD_SHARED_LIBS=ON
}
- {
name: "MacOSX/Framework/X64/Release",
os: macos-latest,
config: Release,
args: -DBUILD_FRAMEWORK=ON -DCMAKE_INSTALL_PREFIX=install
}
# use unix makefiles for iOS to avoid Xcode to complain about signing.
- {
name: "iOS/Dll/arm64/Release",
os: macos-latest,
config: Release,
args: -G "Unix Makefiles" -DBUILD_SHARED_LIBS=ON -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64
}
# use unix makefiles for iOS to avoid Xcode to complain about signing.
- {
name: "iOS/Framework/arm64/Release",
os: macos-latest,
config: Release,
args: -G "Unix Makefiles" -DBUILD_FRAMEWORK=ON -DCMAKE_INSTALL_PREFIX=install -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64
}
- {
name: "Windows/Lib/X86/Release",
os: windows-latest,
config: Release,
args: -G "Visual Studio 17 2022" -A Win32
}
- {
name: "Windows/Lib/X64/Release",
os: windows-latest,
config: Release,
args: -G "Visual Studio 17 2022" -A Win32
}
- {
name: "Windows/Lib/armv8/Release",
os: windows-latest,
config: Release,
args: -G "Visual Studio 17 2022" -A ARM64
}
- {
name: "Linux/Lib/X64/Release",
os: ubuntu-latest,
config: Release,
args: ""
}
- {
name: "MacOSX/Lib/X64/Release",
os: macos-latest,
config: Release,
args: ""
}
# use unix makefiles for iOS to avoid Xcode to complain about signing.
- {
name: "iOS/Lib/arm64/Release",
os: macos-latest,
config: Release,
args: -G "Unix Makefiles" -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64
}
- {
name: "Android/Lib/ARMv8/Release",
os: ubuntu-latest,
config: Release,
args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a"
}
# TODO: Android ARMv7
# - {
# name: "Android/Lib/ARMv7/Release",
# os: ubuntu-latest,
# config: Release,
# args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=armeabi-v7a"
# }
- {
name: "Android/Lib/X86/Release",
os: ubuntu-latest,
config: Release,
args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86"
}
- {
name: "Android/Lib/X64/Release",
os: ubuntu-latest,
config: Release,
args: "-DCMAKE_TOOLCHAIN_FILE=${ANDROID_HOME}/ndk/25.2.9519653/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86_64"
}
- {
name: "CustomModes/Linux/Lib/X64/Release",
os: ubuntu-latest,
config: Release,
args: "-DOPUS_CUSTOM_MODES=ON"
}
- {
name: "AssertionsFuzz/Windows/Lib/X64/Release",
os: windows-latest,
config: Release,
args: -G "Visual Studio 17 2022" -A Win32 -DOPUS_ASSERTIONS=ON -DOPUS_FUZZING=ON
}
- {
name: "AssertionsFuzz/Linux/Lib/X64/Release",
os: ubuntu-latest,
config: Release,
args: -DOPUS_ASSERTIONS=ON -DOPUS_FUZZING=ON
}
- {
name: "AssertionsFuzz/MacOSX/Lib/X64/Release",
os: macos-latest,
config: Release,
args: -DOPUS_ASSERTIONS=ON -DOPUS_FUZZING=ON
}
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Install AutoConf, AutoMake and LibTool # Needed for autogen.sh
if: matrix.config.os == 'macos-latest'
run: brew install autoconf automake libtool
- name: Download models Windows
if: contains(matrix.config.name, 'Windows')
run: .\autogen.bat
- name: Download models
if: contains(matrix.config.name, 'MacOSX') ||
contains(matrix.config.name, 'Linux') ||
contains(matrix.config.name, 'Android') ||
contains(matrix.config.name, 'iOS')
run: ./autogen.sh
- name: Create Work Dir
run: mkdir build
- name: Configure
working-directory: ./build
run: cmake .. ${{ matrix.config.args }} -DCMAKE_BUILD_TYPE=${{ matrix.config.config }} -DOPUS_BUILD_PROGRAMS=ON -DBUILD_TESTING=ON
- name: Build
working-directory: ./build
run: cmake --build . -j 2 --config ${{ matrix.config.config }} --target package
- name: Test
if: contains(matrix.config.name, 'Windows') && !contains(matrix.config.name, 'ARM') && !contains(matrix.config.name, 'Dll') ||
contains(matrix.config.name, 'MacOSX') && !contains(matrix.config.name, 'ARM') && !contains(matrix.config.name, 'Dll') ||
contains(matrix.config.name, 'Linux') && !contains(matrix.config.name, 'ARM') && !contains(matrix.config.name, 'Dll')
working-directory: ./build
run: ctest -j 2 -C ${{ matrix.config.config }} --output-on-failure