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This repository has been archived by the owner on Nov 7, 2022. It is now read-only.

Releases: xamarin/urho

1.9.67

04 Dec 22:26
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.NET Standard 2.0 support
Make sure your monodroid projects target monodroid81, uwp projects target uap10.0.16299

1.8.91

05 Mar 16:06
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Hot-fix for 1.8.90 - fixed crash in WPF/WinForms with OpenGL as a backend.

1.8.90

05 Mar 16:09
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Fixed #300 - missing GetRenderBuffer/GetTarget
Fixed #266 - add NameStringHash to NameHash
Fixed #272 - StringHash doesn't implement equality operators
Fixed #273 - GetBoneSafe doesn't accept StringHash
Fixed #291 and #249 - load x86/x64 mono-urho on windows.
Fixed #309 - UrhoSharp 1.8.* breaks compatibility with iOS 9
Fixed UWP scaling issue
WPF/WinForms - render in a backround thread
Better x86/64 bit native library handling for Windows.

1.8.71

27 Feb 14:42
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  • Xamarin.Forms updated from 2.3 to 2.5.0.280555
  • new ApplicationOptions("AssetsData1;AssetsData2;AssetsData3") - new quick syntax
  • UniversalWindowsPlatform updated from 5.2.* to 6.0.7
  • WPF input issue
  • Fixed UrhoSharp.Tools (macOS binaries)
  • Missing binding: RenderSurface::GetRenderBuffer/GetTarget #300

1.8.65

26 Feb 00:29
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  • Minor fixes in ARKitComponent & ARCoreComponent (unify API, make more friendly to SimpleApplication)
  • Added user-friendly ToString() to Vector, Matrices

1.8.60

26 Feb 00:29
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  • Fixed UWP app validation error
  • ARCore updated to 1.0
  • Added Randoms.NextBoolean and GetRandomElement
  • app.Platform returns UWP instead of Windows for UWP

1.8.51: hot-fixes for UWP: Window size issue, Platforms returns 'Windows' ins…

26 Feb 00:29
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  • Updated to Urho3D 1.7
  • ARKit and ARCore components
  • Fixed major Android and iOS crashes
  • Optional DirectX11 backend for Windows
  • UWP 64bit support (and .NET Native toolchain)
  • Added IndexBuffer SetData overload for large indices
  • Minor fixes in Actions
  • Added Graphics.GetMultiSampleLevels