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A JUCE tutorial fully generated with kilocode.ai and Claude Sonnet 4, so that I can hopefully learn some audio plugin development. Not verified, use at your own risk.

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JUCE Audio Development Tutorial Series

A comprehensive, progressive tutorial series that transforms you from a JUCE beginner to a professional audio developer. Learn to build sophisticated audio applications, plugins, and tools using modern C++ and industry best practices.

🎯 What You'll Build

Transform a simple "Hello JUCE!" application into a professional-grade audio utility plugin featuring:

  • Multi-band EQ with real-time frequency response visualization
  • Dynamic compressor with sidechain support and gain reduction metering
  • Advanced delay effects with modulation and tempo synchronization
  • Real-time spectrum analyzer with peak detection and FFT processing
  • MIDI integration with MPE support and parameter automation
  • Modern C++20 features including concepts, coroutines, and metaprogramming
  • Cross-platform deployment (VST3, AU, AUv3, Standalone)

πŸš€ Quick Start

Prerequisites

  • C++ Knowledge: Intermediate level (C++11 features recommended)
  • Development Environment:
    • macOS: Xcode 12+
    • Windows: Visual Studio 2019+ or MinGW
    • Linux: GCC 9+ or Clang 10+
  • CMake: Version 3.15 or higher
  • Git: For cloning the repository

Installation & Setup

# Clone the repository
git clone https://github.com/your-username/juce-audio-tutorial.git
cd juce-audio-tutorial

# Initialize JUCE submodule
git submodule update --init --recursive

# Create build directory
mkdir build && cd build

# Generate build files
cmake ..

# Build the project
cmake --build .

# Run the application
./TestJuce  # Linux/macOS
# or TestJuce.exe on Windows

Verify Installation

If everything is set up correctly, you should see a window with "Hullo JUCE!" displayed on a dark grey background.

πŸ“š Learning Path Overview

🎨 Phase 1: GUI Foundations (Modules 1-4)

Build solid GUI skills before introducing audio complexity

Module Focus Duration Key Skills
Module 1 JUCE Basics & Setup 2-3 hours Component system, project structure, modern C++11
Module 2 Interactive Controls 3-4 hours Event handling, layout management, C++14 features
Module 3 Advanced Layout 2-3 hours Responsive design, FlexBox, custom components
Module 4 Custom Graphics 3-4 hours Animations, visual effects, advanced drawing

πŸ”Š Phase 2: Audio Integration (Modules 5-7)

Introduce audio concepts while maintaining GUI focus

Module Focus Duration Key Skills
Module 5 Audio I/O & Architecture 4-5 hours Audio threading, device management, real-time safety
Module 6 Advanced DSP & Effects 6-8 hours Multi-band EQ, compression, delay, visualization
Module 7 Modern C++20 Integration 4-6 hours Concepts, coroutines, metaprogramming, testing

πŸ† Phase 3: Professional Development (Modules 8-10)

Advanced features and professional polish

Module Focus Duration Key Skills
Module 8 Advanced DSP Algorithms 5-7 hours Professional algorithms, oversampling, optimization
Module 9 Professional GUI & UX 4-6 hours Custom Look & Feel, accessibility, advanced visualization
Module 10 Multi-Platform Deployment 3-5 hours VST3, AU, AUv3, code signing, distribution

Total Learning Time: 35-50 hours (can be completed over 4-8 weeks)

🎯 Choose Your Learning Path

🌱 Beginner Path: "GUI First"

Perfect for developers new to audio programming

Focus: Build confidence with GUI development before tackling audio complexity

  • Start with Module 1 and progress sequentially
  • Spend extra time on Modules 1-4 to master JUCE fundamentals
  • Complete all exercises and code challenges
  • Timeline: 6-8 weeks, 6-8 hours per week

⚑ Intermediate Path: "Balanced Approach"

For developers with some audio or JUCE experience

Focus: Balanced progression through GUI and audio concepts

  • Follow the standard module sequence
  • Focus on practical implementation over theory
  • Skip basic exercises, focus on advanced challenges
  • Timeline: 4-6 weeks, 8-10 hours per week

πŸš€ Advanced Path: "Audio Focus"

For experienced developers wanting to master advanced techniques

Focus: Rapid progression to advanced audio processing and modern C++

  • Quick review of Modules 1-2
  • Deep dive into Modules 6-7 (Advanced Audio & Modern C++)
  • Emphasis on performance optimization and professional techniques
  • Timeline: 3-4 weeks, 10-12 hours per week

πŸ“± Specialized Path: "Mobile Development"

Focus on iOS/Android audio applications

Focus: Mobile-specific audio development with AUv3 and Android Audio

  • Modules 1-2, 5-6 (core concepts)
  • Module 10 with emphasis on AUv3 and mobile deployment
  • Additional mobile-specific examples and exercises
  • Timeline: 4-5 weeks, 6-8 hours per week

πŸ› οΈ Project Structure

juce-audio-tutorial/
β”œβ”€β”€ πŸ“ JUCE/                    # JUCE framework (submodule)
β”œβ”€β”€ πŸ“ Source/                  # Main application source code
β”‚   β”œβ”€β”€ πŸ“ AdvancedDSP/        # Advanced DSP implementations
β”‚   β”œβ”€β”€ πŸ“ ModernCPP/          # Modern C++ examples and utilities
β”‚   β”œβ”€β”€ πŸ“ Visualization/      # Real-time audio visualization
β”‚   β”œβ”€β”€ πŸ“ Tests/              # Unit tests and benchmarks
β”‚   └── πŸ“ Exercises/          # Hands-on coding exercises
β”œβ”€β”€ πŸ“ tutorials/              # Detailed tutorial modules
β”œβ”€β”€ πŸ“ examples/               # Standalone code examples
β”œβ”€β”€ πŸ“ docs/                   # Additional documentation
β”œβ”€β”€ πŸ“„ README.md               # This file
β”œβ”€β”€ πŸ“„ GETTING_STARTED.md      # Detailed setup instructions
β”œβ”€β”€ πŸ“„ QUICK_REFERENCE.md      # Quick lookup guide
└── πŸ“„ CMakeLists.txt          # Build configuration

πŸŽ“ Learning Objectives

By completing this tutorial series, you will:

Technical Skills

  • βœ… Master JUCE Framework: Component system, audio processing, plugin development
  • βœ… Modern C++ Proficiency: C++11 through C++20 features in audio context
  • βœ… DSP Implementation: Filters, effects, real-time processing, optimization
  • βœ… Professional Development: Testing, debugging, performance profiling
  • βœ… Cross-Platform Deployment: Multiple plugin formats and platforms

Industry Knowledge

  • βœ… Audio Standards: VST3, AU, AAX plugin formats and specifications
  • βœ… Real-Time Programming: Thread safety, lock-free programming, memory management
  • βœ… User Experience: Professional GUI design, accessibility, workflow optimization
  • βœ… Performance Optimization: SIMD, multi-threading, compile-time optimization
  • βœ… Quality Assurance: Unit testing, integration testing, automated validation

Career Readiness

  • βœ… Portfolio Projects: Professional-quality audio applications and plugins
  • βœ… Industry Best Practices: Code organization, documentation, version control
  • βœ… Problem-Solving Skills: Debugging audio issues, performance optimization
  • βœ… Continuous Learning: Foundation for advanced audio programming topics

πŸ“– Documentation Structure

Core Documentation

Learning Resources

🀝 Community & Support

Getting Help

  • πŸ“‹ Issues: Report bugs or ask questions via GitHub Issues
  • πŸ’¬ Discussions: Join community discussions for tips and collaboration
  • πŸ“§ Contact: Reach out for specific questions or feedback
  • πŸ”— Resources: Links to JUCE documentation, forums, and additional learning materials

Contributing

We welcome contributions! See our Contributing Guide for:

  • Code contributions and improvements
  • Documentation updates and corrections
  • New examples and exercises
  • Translation to other languages

πŸ† Success Stories

"This tutorial series took me from knowing nothing about audio programming to landing my first job at a major audio software company. The progressive approach and real-world examples made all the difference." β€” Sarah Chen, Audio Software Engineer

"The modern C++ integration module was exactly what I needed to update our legacy codebase. The performance improvements were immediately noticeable." β€” Marcus Rodriguez, Senior Developer

"As a mobile developer transitioning to audio, the specialized mobile path helped me understand the unique challenges of real-time audio on iOS and Android." β€” Aisha Patel, Mobile Audio Developer

πŸ“Š Learning Progress Tracking

Track your progress through the tutorial series:

Phase 1: GUI Foundations

  • Module 1: JUCE Basics & Setup
  • Module 2: Interactive Controls
  • Module 3: Advanced Layout
  • Module 4: Custom Graphics

Phase 2: Audio Integration

  • Module 5: Audio I/O & Architecture
  • Module 6: Advanced DSP & Effects
  • Module 7: Modern C++20 Integration

Phase 3: Professional Development

  • Module 8: Advanced DSP Algorithms
  • Module 9: Professional GUI & UX
  • Module 10: Multi-Platform Deployment

Milestone Projects

  • Basic GUI Application (End of Phase 1)
  • Audio Processing Plugin (End of Phase 2)
  • Professional Audio Utility (End of Phase 3)

πŸ”§ System Requirements

Minimum Requirements

  • OS: macOS 10.13+, Windows 10+, or Linux (Ubuntu 18.04+)
  • RAM: 4GB (8GB recommended)
  • Storage: 2GB free space
  • CPU: Any modern x64 processor

Recommended Development Environment

  • IDE: Xcode (macOS), Visual Studio (Windows), CLion or VS Code (cross-platform)
  • Git Client: Command line or GUI client
  • Audio Interface: For testing real-time audio (optional but recommended)
  • DAW Software: For plugin testing (Reaper, Logic Pro, Cubase, etc.)

πŸ“œ License & Attribution

This tutorial series is released under the MIT License, making it free for educational and commercial use.

JUCE Framework

This project uses the JUCE framework, which is available under both GPL and commercial licenses. See JUCE Licensing for details.

Third-Party Libraries

  • Catch2: Testing framework (Boost Software License)
  • Additional libraries: See individual module documentation for specific attributions

πŸš€ What's Next?

After completing this tutorial series, consider exploring:

Advanced Topics

  • Machine Learning in Audio: AI-based audio processing and analysis
  • Spatial Audio: 3D audio, ambisonics, and immersive audio formats
  • Embedded Audio: Real-time audio on embedded systems and microcontrollers
  • Web Audio: Audio processing in browsers using WebAssembly

Career Development

  • Open Source Contributions: Contribute to JUCE or other audio libraries
  • Industry Networking: Join audio developer communities and conferences
  • Specialized Domains: Game audio, broadcast, live sound, or research
  • Entrepreneurship: Develop and market your own audio software products

Continuous Learning

  • Stay Updated: Follow JUCE updates and new C++ standards
  • Expand Skills: Learn complementary technologies (DSP theory, UI/UX design)
  • Build Portfolio: Create diverse projects showcasing your skills
  • Share Knowledge: Write blog posts, give talks, or mentor others

Ready to start your JUCE audio development journey?

πŸ‘‰ Begin with Getting Started Guide

πŸ‘‰ Jump to Module 1: JUCE Basics

πŸ‘‰ Explore Code Examples


This tutorial series is actively maintained and updated. Star ⭐ this repository to stay updated with new content and improvements!

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A JUCE tutorial fully generated with kilocode.ai and Claude Sonnet 4, so that I can hopefully learn some audio plugin development. Not verified, use at your own risk.

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