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Common.Animancer
DucNV_2000 edited this page Jul 10, 2024
·
1 revision
PlayAnim
AnimancerComponent PlayClip(this AnimancerComponent animancerComponent, ClipTransition clip,
Action _endAnim = null, float _durationFade = .2f, bool isCheckPlayingClip = true,
FadeMode mode = default)
PauseClip
// Freeze a single animation on its current frame:
AnimancerComponent PauseClip(this AnimancerComponent animancerComponent, ClipTransition clip)
PauseAll
// Freeze all animations on their current frame
AnimancerComponent PauseAll(this AnimancerComponent animancerComponent)
StopClip
// Stop a single animation from affecting the character and rewind it to the start
AnimancerComponent StopClip(this AnimancerComponent animancerComponent, ClipTransition clip)
StopAll
// Stop all animations from affecting the character and rewind them to the start
AnimancerComponent StopAll(this AnimancerComponent animancerComponent)
Example
public AnimancerComponent animancerComponent;
public ClipTransition clip;
public void PlayAnimation()
{
animancerComponent.PlayAnim(clip);
}
public void PauseAnimation()
{
animancerComponent.PauseClip(clip);
}
public void PauseAllAnimation()
{
animancerComponent.PauseAll();
}
public void StopAnimation()
{
animancerComponent.StopClip(clip);
}
public void StopAllAnimation()
{
animancerComponent.StopAll();
}