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wickworks/Rubicon
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RUBICON v1.2 - Jan 2013 - PC by Wick Kickstarter page: www.kickstarter.com/projects/wickworks/rubicon-0 Development blog: wickworks.tumblr.com Email: [email protected] TO PLAY: Extract all files/folders and then run "Rubicon.exe" DEFAULT KEYBOARD CONTROLS: Thrust : W Strafe : A/D Reverse : S Fire Primary : Left click Fire Alternate : Right click Afterburner : Left Shift Activate Ability : Space Map : Tab Switch Alternate : Q DEFAULT JOYSTICK CONTROLS: Aim Axis : Right Stick Movement Axis : Left Stick Fire Primary : 5 Fire Alternate : 7 Afterburner : 6 Activate Ability : 4 Map : 3 Switch Alternate : 9 TO PRESERVE PILOT DATA FROM PREVIOUS VERSIONS: Copy all files in the /pilot folder from the old Rubicon folder to this new one. TROUBLESHOOTING: If the game doesn't run, try opening "rubicon.options" in a text editor and changing "resolution_override" to 1 and "resolution" to whatever resolution you think might work. If you run into additional problems, I would appreciate it if you threw me an email at [email protected] or reported it on wickworks.tumblr.com Changelog: | v1.2 | - Fixed the fact that the player's progress no longer saved until a ship/component is bought. - "Back" button flashes on death. - Moved choose-ship buttons closer to center of the screen during ship selection. - Fixed the game forgetting that it changed the resolution via the options menu. - Tweaked screen size code to make it easier for me to port to Mac/Linux in the future. | v1.1 | - Joystick support. - Tweaked some stats, made everything waaay cheaper to unlock. - Gaxlid AI fixed; they no longer run off and hide in the corners. - You must bank points between missions to have them available to unlock stuff later. - You now must buy extra lives between missions, instead of having enemies drop them. - Strafing is now as effective as normal thrust, but afterburners are now 25% better and still only work in the directing the ship is facing. - Nifty sliding animation whilst choosing your ship. - Zen mode *actually* gives infinite lives. - Pressing the close button while in windowed mode now closes the game. - Blink is now a near-instant teleportation instead of a weird buggy phantom-zone thing. - Added the Overcharge special ability, which causes weapons to do more damage, fire faster, and have longer range for a short time. - Other minor bugfixes that I've already forgotten about. (oh thanks a lot, past me. that's real helpful)
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An arcade space shooter with ship customization.
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