This code is a wrapper on top of the Rust FUSE crate with the following additions:
- Dispatch system calls on multiple threads, so that e.g. I/O doesn't block directory listing.
- Translate inodes into paths, to simplify filesystem implementation.
The fuser
crate provides a minimal, low-level access to the FUSE kernel API, whereas this crate is more high-level, like the FUSE C API.
It includes a sample filesystem that uses the crate to pass all system calls through to another filesystem at any arbitrary path.
This is a work-in-progress. Bug reports, pull requests, and other feedback are welcome!
Some random notes on the implementation:
- The trait that filesystems will implement is called
FilesystemMT
, and instead of the FUSE crate's convention of having methods return void and including a "reply" parameter, the methods return their values. This feels more idiomatic to me. They also take&Path
arguments instead of inode numbers. - Currently, only the following calls are dispatched to other threads:
- read
- write
- flush
- fsync
- Other calls run synchronously on the main thread because either it is expected that they will complete quickly and/or they require mutating internal state of the InodeTranslator and I want to avoid needing locking in there.
- The inode/path translation is always done on the main thread.
- It might be a good idea to limit the number of concurrent read and write operations in flight. I'm not sure yet how many outstanding read/write requests FUSE will issue though, so it might be a non-issue.