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Merge branch 'unity' into 'main'
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Add Unity example

See merge request Wacton/Unicolour!55
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waacton committed Apr 6, 2024
2 parents ca564d6 + ee8375d commit 3cad4d8
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2 changes: 1 addition & 1 deletion .gitignore
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Expand Up @@ -4,5 +4,5 @@ obj/
riderModule.iml
/_ReSharper.Caches/

/.idea/
.idea/
/artifacts/
75 changes: 75 additions & 0 deletions Example.Unity/.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

# --- extra additions to Unity.gitignore for WebGL stuff ---
connectwebgl.zip
3 changes: 3 additions & 0 deletions Example.Unity/Assets/Plugins.meta

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33 changes: 33 additions & 0 deletions Example.Unity/Assets/Plugins/Wacton.Unicolour.dll.meta

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8 changes: 8 additions & 0 deletions Example.Unity/Assets/Resources.meta

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83 changes: 83 additions & 0 deletions Example.Unity/Assets/Resources/Sphere.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sphere
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
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m_EnableInstancingVariants: 0
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m_CustomRenderQueue: -1
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disabledShaderPasses: []
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m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
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m_Ints: []
m_Floats:
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- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.1300379, g: 1, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
8 changes: 8 additions & 0 deletions Example.Unity/Assets/Resources/Sphere.mat.meta

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8 changes: 8 additions & 0 deletions Example.Unity/Assets/Scenes.meta

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