Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Invisible auras should be sent to client and take an aura slot. #2173

Open
wants to merge 3 commits into
base: development
Choose a base branch
from

Conversation

balakethelock
Copy link
Contributor

@balakethelock balakethelock commented Aug 23, 2023

🍰 Pullrequest

Persistent auras should be sent to client and take an aura slot no matter if their effect is exclusive damage or not.

In addition

case SPELL_EFFECT_APPLY_AREA_AURA_PET:
            case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
                // passive auras (except totem auras) do not get placed in caster slot
                return (m_target != caster || totemAura || !m_isPassive) && m_auras[i]->GetModifier()->m_auraname != SPELL_AURA_NONE;

The aforementioned appears entirely redundant, vanilla has no passive area auras or pet auras that warrant exclusion from buff cap.

Proof

Classic data about debuff priorities. In the bottom you can find consecration, volley, blizzard, rain of fire. Confirming that they take a debuff slot and can push away existing debuffs.

Youtube video timestamp 45:11 look at the rain of fire visual effect on the player, and the debuff applying on his scrolling combat text.

Grainy video, but a source from 2005 vanilla.

Issues

  • None

How2Test

Auras.sent.to.client.mp4

Todo / Checklist

  • None

Made invisible auras correctly count in buff and debuff cap.
Fixed persistent area effects' spellvisual
from Twilight Cultist Disguise we can deduce that auras with a spell visual but "Do Not Distribute" icon are not supposed to be sent to client.
@0blu 0blu added the CPP A issue / PR which references CPP code label Oct 22, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
CPP A issue / PR which references CPP code
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants