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Std3DMath

WARNING/FIXME: has a few SIMD/inlining related dependencies on _WIN32!

Standard math for 3D rendering (C++).

  • Aligned with Intel SIMD primitives for practical convenience (Vector3, Vector4).
  • Not very complete nor intended to be; I add & refactor on demand.
  • Resides in global namespace (change if necessary).
  • All angles are in radians (unless explicitly stated otherwise).
  • Library uses standard assert() where necessary.

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A few C++ math primitives for 3D rendering (update coming soon)

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