Simple 2D OpenGL engine based in C++
Goal is to be simple and easy to use engine for simple simulations.
Before building, make sure to go into seagull/seagull/vendor/glew/auto and run
make
here first, otherwise you will get an error when building seagull saying
that you are missing glew files.
You should also comment out line 1137 and 1135 of seagull/seagull/vendor/assimp/code/CMakeLists.txt
as a work around for some warnings that can occur when building that will cause
the build to stop.
Before you begin, make sure that you have already downloaded the windows version of cmake and it is on your $PATH. If you try and use the cmake that comes with WSL, you won’t have the option to generate a Visual Studio solution.
cd Build
cmake .. -G "Visual Studio 16 2019"
Open up generated visual studio solution.
Before you begin, make sure that you have already downloaded the windows version of cmake and it is on your $PATH. If you try and use the cmake that comes with WSL, you won’t have the option to generate a Visual Studio solution.
cd Build
cmake .. -G "MinGW Makefiles"
mingw32-make