Skip to content
This repository has been archived by the owner on Feb 11, 2022. It is now read-only.

Dark Castle Impoppable 1080p Fullscreen #1

Open
wants to merge 64 commits into
base: main
Choose a base branch
from

Conversation

EliteCreature
Copy link

It should run well, though the readme will need to be updated at a later date.

Updated Names
Added Images for collecting from banks and for starting rounds.
Added methods for clicking around farms for bananas and checking end of round
Filled in all base rounds in main
Added Farm Positions to Main Round Method Calls
Realized I was a moron and removed the pictures and in-code references for collect and collectall
Added Positions for Bank Collection areas
Finished Adding tower placement and upgrades to Main
will go back and update later.
Crash after 27.
move_mouse(location) is kinda wack. need to change location to be inside button_positions[] array.
@EliteCreature
Copy link
Author

Moving Obyn up to the top side of the track actually boosted pre-permabrew damage. The alch can only buff subs, which helps a TON.

also, now Obyn can only place his abilities on the later half of the track, which makes them much more effective and prevents helps reduce losses on 59, 63, 78, and 80.

… assist with pushing past knowledge accept notification.Updated README.md
…ybe...

Commented out "space" keypress in the Level_Check methods.
…tions in a row. However, sometimes it crashes, and I don't know why.

Added some sleep() to Bank Collection and changed locations of certain buffer click()s.
Added Level_Up_Check_78_End Method
Implemented Round_78 method in actively used code
Updated comments on resolutions in code.
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant