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Antonio Vieiro edited this page Jan 25, 2018 · 1 revision

DevFaqUseSounds

This is quite straight forward. This is code from a module in SodBeans but its so simple that it is easier just to copy and paste the code.

Add a dependency on Create your module and add a file named SoundPlayer with this contents:

package <your package>;

import java.io.File;
import org.openide.modules.InstalledFileLocator;

/**
 *
 * @author Andreas Stefik, with code borrowed from the web
 */
public class SoundPlayer {

    private static String soundFileRoot = "sound";
    private static String codeNameBase = "<code name base>";
    private static File root = null;
    private static SoundPlayer player = null;

    /**
     * @return the soundFileRoot
     */
    public static String getSoundFileRoot() {
        return soundFileRoot;
    }

    /**
     * @param aSoundFileRoot the soundFileRoot to set
     */
    public static void setSoundFileRoot(String aSoundFileRoot) {
        soundFileRoot = aSoundFileRoot;
    }

    /**
     * @return the codeNameBase
     */
    public static String getCodeNameBase() {
        return codeNameBase;
    }

    /**
     * @param aCodeNameBase the codeNameBase to set
     */
    public static void setCodeNameBase(String aCodeNameBase) {
        codeNameBase = aCodeNameBase;
    }

    private SoundPlayer() {
        File file = InstalledFileLocator.getDefault().locate(
                soundFileRoot, codeNameBase, false);
        root = file;
    }

    public static synchronized SoundPlayer instance() {
        root = InstalledFileLocator.getDefault().locate(
                soundFileRoot, codeNameBase, false);
        if (player == null) {
            player = new SoundPlayer();
        }
        return player;
    }

    public void play(String name) {
        ThreadedSound sound = new ThreadedSound();
        File file = new File(root.getAbsolutePath() + "/" + name);
        String path = file.getAbsolutePath();
        sound.setSoundFile(path);
        Thread thread = new Thread(sound);
        thread.start();
    }
}

Create your module and add a file named ThreadedSound with this contents:

package <your package>;

import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.sound.sampled.*;

/**
 *
 * @author Andreas Stefik
 */
public class ThreadedSound implements Runnable {

    private final int BUFFER_SIZE = 128000;
    private AudioInputStream audioStream;
    private AudioFormat audioFormat;
    private SourceDataLine sourceLine;
    private String soundFile = "";

    @Override
    public void run() {
        play();
    }

    private void play() {
        try {
            File path = new File(getSoundFile());
            audioStream = AudioSystem.getAudioInputStream(path);

            audioFormat = audioStream.getFormat();

            DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
            try {
                sourceLine = (SourceDataLine) AudioSystem.getLine(info);
                sourceLine.open(audioFormat);
            } catch (LineUnavailableException ex) {
                Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
            } catch (Exception ex) {
                Logger.getLogger(SoundPlayer.class.getName()).log(Level.SEVERE, null, ex);
            }


            sourceLine.start();

            int nBytesRead = 0;
            byte[] abData = new byte[BUFFER_SIZE];
            while (nBytesRead != -1) {
                try {
                    nBytesRead = audioStream.read(abData, 0, abData.length);
                } catch (IOException ex) {
                    Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
                }
                if (nBytesRead >= 0) {
                    sourceLine.write(abData, 0, nBytesRead);
                }
            }

            sourceLine.drain();
            sourceLine.close();

        } catch (UnsupportedAudioFileException ex) {
            Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
        } catch (IOException ex) {
            Logger.getLogger(ThreadedSound.class.getName()).log(Level.SEVERE, null, ex);
        }
    }

    /**
     * @return the soundFile
     */
    public String getSoundFile() {
        return soundFile;
    }

    /**
     * @param soundFile the soundFile to set
     */
    public void setSoundFile(String soundFile) {
        this.soundFile = soundFile;
    }
}

To use it just place the sound file in the appropriate folder and use:

SoundPlayer.instance().play("<file name>");

To make your application talk, see DevFaqMakeItTalk

Apache Migration Information

The content in this page was kindly donated by Oracle Corp. to the Apache Software Foundation.

This page was exported from http://wiki.netbeans.org/DevFaqUseSounds , that was last modified by NetBeans user Javydreamercsw on 2011-09-19T21:46:28Z.

NOTE: This document was automatically converted to the AsciiDoc format on 2018-01-26, and needs to be reviewed.

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