vibeegames is an open GitHub organization dedicated to creating AI‑driven games using vibe coding. Anyone can join, add a repo, and build a game—as long as every line of code is generated via AI (no manual typing!).
Vibe coding means you never write code by hand—instead, you prompt an AI assistant to generate every function, class, and asset. This keeps your workflow fresh, creative, and 100% “vibe.”
- Join the Org
- Click “Join vibeegames” on our GitHub page or open an issue to request membership.
- Create a New Repo
- Name it
game-<your-game-name>
(e.g.game-space-explorer
). - Add a top‑level
README.md
describing your game concept and AI‑prompt workflow.
- Name it
- Code Exclusively with AI
- Use an AI assistant for every line.
- No manual edits—we’re tracking your prompts and AI responses, not your keyboard strokes!
- Install VS Code:
https://code.visualstudio.com/
- Add Cline (the AI‑assistant extension):
code --install-extension clinedev.cline
- Access Claude Sonnet via your preferred API key.
- In your VS Code
settings.json
, point Cline to Sonnet:{ "cline.apiProvider": "vscode-lm", "cline.model": "claude-sonnet-v1", "vscode-lm.apiKey": "<YOUR_CLAUDE_API_KEY>" }
If you’re a student, you can unlock free AI‑powered coding through:
- GitHub Student Developer Pack
- Sign up at https://education.github.com/pack
- Receive GitHub Copilot Pro at no cost.
- VS Code LM API
- Use your Copilot Pro credentials as your VS Code LM API key.
- Configure Cline to point at the VS Code LM endpoint—so Claude Sonnet runs for free!
- Game Scope: Any genre or engine—2D, 3D, text‑based, physics puzzles, etc.—as long as it’s vibe‑coded.
- Licensing: Default to MIT. You can choose another OSI‑approved license, but be explicit in your repo.
- Documentation:
- Include your prompt log (e.g.
prompts.log
) so reviewers can see how you drove the AI. - Write a clear README with play instructions, controls, and credits.
- Include your prompt log (e.g.
- Assets: Generated via AI (e.g. DALL·E, Stable Diffusion) or hand‑crafted—but your game logic must be AI‑written.
We follow the Contributor Covenant v2.1. Please be respectful, inclusive, and constructive.
- Fork & Clone your
game-…
repo locally. - Prompt your AI via Cline to scaffold your game structure, assets, and logic.
- Commit often, with messages reflecting your prompts:
feat: Prompted "create player movement system in JavaScript with arrow-key controls"
- Push to your remote—CI will auto‑build, run tests, and deploy demos (if configured).
- Submit a PR to
main
if you want help or review, or simply publish and share your GitHub Pages link.
Unless otherwise noted, all repos in vibeegames default to the MIT License. See LICENSE‑MIT for details.