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Add missing files
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chippmann committed May 25, 2024
1 parent 59253b3 commit e3e8edc
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Empty file.
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// THIS FILE IS GENERATED! DO NOT EDIT OR DELETE IT. EDIT OR DELETE THE ASSOCIATED SOURCE CODE FILE INSTEAD
// Note: You can however freely move this file inside your godot project if you want. Keep in mind however, that if you rename the originating source code file, this file will be deleted and regenerated as a new file instead of being updated! Other modifications to the source file however, will result in this file being updated.

registeredName = BunnymarkV1DrawTexture
fqName = godot.benchmark.bunnymark.BunnymarkV1DrawTexture
relativeSourcePath = src/main/kotlin/godot/benchmark/bunnymark/BunnymarkV1DrawTexture.kt
baseType = Node2D
supertypes = [
godot.Node2D,
godot.CanvasItem,
godot.Node,
godot.Object,
godot.core.KtObject,
kotlin.Any
]
signals = [
benchmark_finished
]
properties = [

]
functions = [
_ready,
_draw,
_process,
add_bunny,
remove_bunny,
finish
]
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// THIS FILE IS GENERATED! DO NOT EDIT OR DELETE IT. EDIT OR DELETE THE ASSOCIATED SOURCE CODE FILE INSTEAD
// Note: You can however freely move this file inside your godot project if you want. Keep in mind however, that if you rename the originating source code file, this file will be deleted and regenerated as a new file instead of being updated! Other modifications to the source file however, will result in this file being updated.

registeredName = BunnymarkV1Sprites
fqName = godot.benchmark.bunnymark.BunnymarkV1Sprites
relativeSourcePath = src/main/kotlin/godot/benchmark/bunnymark/BunnymarkV1Sprites.kt
baseType = Node2D
supertypes = [
godot.Node2D,
godot.CanvasItem,
godot.Node,
godot.Object,
godot.core.KtObject,
kotlin.Any
]
signals = [
benchmark_finished
]
properties = [

]
functions = [
_ready,
_process,
add_bunny,
remove_bunny,
finish
]
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@@ -0,0 +1,28 @@
// THIS FILE IS GENERATED! DO NOT EDIT OR DELETE IT. EDIT OR DELETE THE ASSOCIATED SOURCE CODE FILE INSTEAD
// Note: You can however freely move this file inside your godot project if you want. Keep in mind however, that if you rename the originating source code file, this file will be deleted and regenerated as a new file instead of being updated! Other modifications to the source file however, will result in this file being updated.

registeredName = BunnymarkV2
fqName = godot.benchmark.bunnymark.BunnymarkV2
relativeSourcePath = src/main/kotlin/godot/benchmark/bunnymark/BunnymarkV2.kt
baseType = Node2D
supertypes = [
godot.Node2D,
godot.CanvasItem,
godot.Node,
godot.Object,
godot.core.KtObject,
kotlin.Any
]
signals = [
benchmark_finished
]
properties = [

]
functions = [
_ready,
_process,
add_bunny,
remove_bunny,
finish
]
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@@ -0,0 +1,28 @@
// THIS FILE IS GENERATED! DO NOT EDIT OR DELETE IT. EDIT OR DELETE THE ASSOCIATED SOURCE CODE FILE INSTEAD
// Note: You can however freely move this file inside your godot project if you want. Keep in mind however, that if you rename the originating source code file, this file will be deleted and regenerated as a new file instead of being updated! Other modifications to the source file however, will result in this file being updated.

registeredName = BunnymarkV3
fqName = godot.benchmark.bunnymark.BunnymarkV3
relativeSourcePath = src/main/kotlin/godot/benchmark/bunnymark/BunnymarkV3.kt
baseType = Node2D
supertypes = [
godot.Node2D,
godot.CanvasItem,
godot.Node,
godot.Object,
godot.core.KtObject,
kotlin.Any
]
signals = [
benchmark_finished
]
properties = [

]
functions = [
_ready,
_process,
add_bunny,
remove_bunny,
finish
]
26 changes: 26 additions & 0 deletions harness/bunnymark/scripts/godot/benchmark/bunnymark/v3/Bunny.gdj
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// THIS FILE IS GENERATED! DO NOT EDIT OR DELETE IT. EDIT OR DELETE THE ASSOCIATED SOURCE CODE FILE INSTEAD
// Note: You can however freely move this file inside your godot project if you want. Keep in mind however, that if you rename the originating source code file, this file will be deleted and regenerated as a new file instead of being updated! Other modifications to the source file however, will result in this file being updated.

registeredName = Bunny
fqName = godot.benchmark.bunnymark.v3.Bunny
relativeSourcePath = src/main/kotlin/godot/benchmark/bunnymark/v3/Bunny.kt
baseType = Sprite2D
supertypes = [
godot.Sprite2D,
godot.Node2D,
godot.CanvasItem,
godot.Node,
godot.Object,
godot.core.KtObject,
kotlin.Any
]
signals = [

]
properties = [

]
functions = [
_ready,
_process
]
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godot.entry.QWgLGqwxuGjRtFsdKSlL.Entry

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