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Surprisingly, OpenUSD does not check the type of Attribute when it is a Attribute Connection, so tools using OpenUSD can open it without errors(e.g. Blender 4.1)
(Blender 4.1)
Anyway, using float2 inputs:in.connect would be better to make this USD test scene conformant to UsdPreviewSurface Spec.
The text was updated successfully, but these errors were encountered:
In
test_assets\TextureTransformTest
inputs:in.connect
usestoken
type,assets/test_assets/TextureTransformTest/TextureTransformTest.usd
Line 58 in 98e8a1e
where
float2
is expected according to the spechttps://openusd.org/release/spec_usdpreviewsurface.html#transform2d
Surprisingly, OpenUSD does not check the type of Attribute when it is a Attribute Connection, so tools using OpenUSD can open it without errors(e.g. Blender 4.1)
(Blender 4.1)
Anyway, using
float2 inputs:in.connect
would be better to make this USD test scene conformant to UsdPreviewSurface Spec.The text was updated successfully, but these errors were encountered: