Skip to content

untoldwind/KontrolSystem2

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Kontrol System 2

A scripting framework for autopilots in Kerbal Space Program 2.

This is the successor of KontrolSystem which in turn was (supposed to be) the spiritual offspring of the wonderful KOS mod.

Documentation

Showcases / Projects that use KontrolSystem2

Installation

  • Install BepInEx and SpaceWarp v0.4.0
    • ... or just SpaceWarp with bundled BepInEx
  • Unpack the one of the releases in the same directory as the KSP2 executable
    • Directory should look like:
      KSP2_x64.exe
      BepInEx
      |- plugins
      |  |- KontrolSystem2
      |  |  |- KontrolSystemSpaceWarpMod.dll
      |  |  |- ...
      |  |- SpaceWarp
      |  |- ...
      |- ...
      

In flight there should now be an additional menu entry:

Menu

which should open the main dialog to start scripts:

Dialog

The "Manage" button shows all errors if the system failed to reboot. If everything is ok it should be like this:

Manager

And there is a console where scripts can write helpful (or not so helpful) stuff to:

Console

... obviously this whole thing is every basic at the moment

Building

Currently there is a hard requirment to BepInEx and SpaceWarp. Both need to be installed to your local copy of KSP2.

If KSP2 is installed somewhere else than C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2 you have to set a KSP2_BASE_DIR environment variable with the correct path (or somehow set this as a global property for msbuild).

Convenient build scripts: build.ps1 (Windows), build.sh (Linux)

Known issues

  • The calculated maneuver nodes are slightly of from the expected result
    • ... since the game does a more precise brun simulation
    • This requires some careful examination of all the numbers
  • When running the script with the map-view opened the gizmo does not appear
    • ... most likely the current way of adding maneuvering nodes is not how it is supposed to be done
    • Can be mitigated by switch from map to flight and back again

Missing parts aka. "soon"(tm)

  • Lots of documentation
  • Better support of vessel steering, throttle etc.