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Retry update from main branch #26

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@MaxIsJoe MaxIsJoe commented Feb 4, 2024

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MrGadget1024 and others added 30 commits December 23, 2023 11:56
…ng#3705)

Fixes spazzing out of rotations, which was caused by flicking between compressed quaternion and world rotation.
Happened only if using NetworkTransformUnreliable, local worldspace and quat compression.
…hich caused log spam and isn't needed anymore since the original Mirror issue is long gone
…servers now validates packet size while <T> is still known
… true due to the 'if initialstate' above it)
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