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corp-0 committed Sep 13, 2023
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2 changes: 2 additions & 0 deletions .gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
37 changes: 37 additions & 0 deletions .github/workflows/godot-ci.yml
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name: export
on: push
env:
GODOT_VERSION: 4.1.1
WINDOWS_PRESET_NAME: Windows
jobs:
export_game:
runs-on: ubuntu-latest
permissions: write-all
name: Export Game
steps:
- name: checkout
uses: actions/[email protected]

# - name: export game
# id: export
# uses: firebelley/[email protected]
# with:
# godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/${{ env.GODOT_VERSION }}/mono/Godot_v${{ env.GODOT_VERSION }}-stable_mono_linux_x86_64.zip
# godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/${{ env.GODOT_VERSION }}/mono/Godot_v${{ env.GODOT_VERSION }}-stable_mono_export_templates.tpz
# relative_project_path: ./lemons
# archive_output: false

# # - name: Copy Steam Redistributables
# # run: |
# # cp -v ./lemons/steam_api64.dll ${{ steps.export.outputs.build_directory }}/${{ env.WINDOWS_PRESET_NAME }}/

# - name: Prepare Files for Artifact
# run: |
# mkdir -p ${{ github.workspace }}/build/${{ env.WINDOWS_PRESET_NAME }}
# cp -r ${{ steps.export.outputs.build_directory }}/${{ env.WINDOWS_PRESET_NAME }}/* ${{ github.workspace }}/build/${{ env.WINDOWS_PRESET_NAME }}

# - name: Upload Windows artifact
# uses: actions/upload-artifact@v2
# with:
# name: windows-artifact
# path: ${{ github.workspace }}/build/${{ env.WINDOWS_PRESET_NAME }}
16 changes: 16 additions & 0 deletions .github/workflows/test-report.yml
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name: 'Test Report'
on:
workflow_run:
workflows: ['Unit Testing']
types:
- completed
jobs:
report:
runs-on: ubuntu-latest
steps:
- uses: dorny/test-reporter@v1
with:
artifact: test-results
name: XUnit tests
path: '*.xml'
reporter: dotnet-trx
26 changes: 26 additions & 0 deletions .github/workflows/unit-testing.yml
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name: Unit Testing
on:
push:
branches:
- master
pull_request:
branches:
- master
jobs:
tests:
name: Dotnet tests
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: '6'
- name: Run tests
run: |
cd Godotstation
dotnet test --logger "trx;LogFileName=TestResults.xml"
- uses: actions/upload-artifact@v2
if: success() || failure()
with:
name: test-results
path: ${{ github.workspace }}/Godotstation/NonGodotTests/TestResults/TestResults.xml
119 changes: 119 additions & 0 deletions .gitignore
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# Godot 4+ specific ignores
.godot/

# Godot-specific ignores
.import/

# Imported translations (automatically generated from CSV files)
*.translation

# Mono-specific ignores
.mono/
.idea/
.vscode/
data_*/
mono_crash.*.json

# dotnet-specific ignores
*.swp
*.*~
project.lock.json
.DS_Store
*.pyc
nupkg/

# Visual Studio Code
.vscode/

# Rider
.idea/

# Visual Studio
.vs/

# Fleet
.fleet/

# Code Rush
.cr/

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
*.sln.DotSettings.user

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
msbuild.log
msbuild.err
msbuild.wrn

*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc

# Click-Once directory
publish/

# Publish Web Output
*.Publish.xml

# Enable nuget.exe in the .nuget folder (though normally executables are not tracked)
!.nuget/NuGet.exe

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# NuGet Packages Directory
packages/

# Test results produced by build
TestResults.xml

# Nuget outputs
nuget/*.nupkg
release.cmd
release.sh
localpackages/
paket-files
*.orig
docsrc/content/license.md
docsrc/content/release-notes.md
.fake
docsrc/tools/FSharp.Formatting.svclog
5 changes: 5 additions & 0 deletions Godotstation/Content/Placeholder.cs
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namespace GodotStation.Content;

public class Placeholder
{
}
5 changes: 5 additions & 0 deletions Godotstation/Engine/Placeholder.cs
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namespace GodotStation.Engine;

public class Placeholder
{
}
12 changes: 12 additions & 0 deletions Godotstation/GodotStation.csproj
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<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<ItemGroup>
<Compile Include="Engine/**/*.cs" />
<Compile Include="Content/**/*.*" />
</ItemGroup>
</Project>
27 changes: 27 additions & 0 deletions Godotstation/GodotStation.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotStation", "GodotStation.csproj", "{D4075258-E5DF-48F7-8523-BDB27FCDC1B4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NonGodotTests", "NonGodotTests\NonGodotTests.csproj", "{9260A73F-4968-4640-84E1-16BE584FC776}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D4075258-E5DF-48F7-8523-BDB27FCDC1B4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D4075258-E5DF-48F7-8523-BDB27FCDC1B4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D4075258-E5DF-48F7-8523-BDB27FCDC1B4}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{D4075258-E5DF-48F7-8523-BDB27FCDC1B4}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{D4075258-E5DF-48F7-8523-BDB27FCDC1B4}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{D4075258-E5DF-48F7-8523-BDB27FCDC1B4}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
{9260A73F-4968-4640-84E1-16BE584FC776}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9260A73F-4968-4640-84E1-16BE584FC776}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9260A73F-4968-4640-84E1-16BE584FC776}.ExportDebug|Any CPU.ActiveCfg = Debug|Any CPU
{9260A73F-4968-4640-84E1-16BE584FC776}.ExportDebug|Any CPU.Build.0 = Debug|Any CPU
{9260A73F-4968-4640-84E1-16BE584FC776}.ExportRelease|Any CPU.ActiveCfg = Debug|Any CPU
{9260A73F-4968-4640-84E1-16BE584FC776}.ExportRelease|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
EndGlobal
29 changes: 29 additions & 0 deletions Godotstation/NonGodotTests/NonGodotTests.csproj
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<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>

<IsPackable>false</IsPackable>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.1.0"/>
<PackageReference Include="Shouldly" Version="4.2.1" />
<PackageReference Include="xunit" Version="2.4.1"/>
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="3.1.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\GodotStation.csproj" />
</ItemGroup>

</Project>
13 changes: 13 additions & 0 deletions Godotstation/NonGodotTests/TestPlaceholder.cs
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using GodotStation.Engine;

namespace NonGodotTests;

public class TestPlaceholder
{
[Fact]
public void TestPlaceHolderIsNotNull()
{
Placeholder placeholder = new();
placeholder.ShouldNotBeNull();
}
}
2 changes: 2 additions & 0 deletions Godotstation/NonGodotTests/Usings.cs
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global using Xunit;
global using Shouldly;
Binary file added Godotstation/icon.png
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34 changes: 34 additions & 0 deletions Godotstation/icon.png.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://dnwno3m4c42eo"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
19 changes: 19 additions & 0 deletions Godotstation/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=5

[application]

config/name="GodotStation"
config/features=PackedStringArray("4.1", "C#")
config/icon="res://icon.png"

[dotnet]

project/assembly_name="GodotStation"

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