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The executable that communicates with the server to run selfplay games locally and upload results

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Compiling

You will need to install Go 1.9 or later.

Then, make sure to set up your GOPATH properly, eg. here is mine:

export GOPATH=${HOME}/go:${HOME}/src/lczero-client

Here, I've set my system install of go as the first entry, and then the lczero-client directory as the second.

Pre-reqs:

# (Bug workaround, using Tilps instead)
# go get -u github.com/notnil/chess
go get -u github.com/Tilps/chess
go get -u github.com/nightlyone/lockfile

Pull or download the master branch

Then to produce a lczero-client executable: go build lc0_main.go for the lc0 client

Running

First copy the lc0 executable into the same folder as the lczero-client executable.

Then, run! Username and password are required parameters.

./lczero-client --user=myusername --password=mypassword

For testing, you can also point the client at a different server:

./lczero-client --hostname=http://127.0.0.1:8080 --user=test --password=asdf

Cross-compiling

One of the main reasons I picked go was it's amazing support for cross-compiling.

Pre-reqs:

GOOS=windows GOARCH=amd64 go install
GOOS=darwin GOARCH=amd64 go install
GOOS=linux GOARCH=amd64 go install

Building the client for each platform:

GOOS=windows GOARCH=amd64 go build -o lczero-client.exe
GOOS=darwin GOARCH=amd64 go build -o lczero-client_mac
GOOS=linux GOARCH=amd64 go build -o lczero-client_linux

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The executable that communicates with the server to run selfplay games locally and upload results

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