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Merge pull request #33 from jason-d-walter/v3.0.4
Add 2025 support and fix a crash with saving Unreal device in an Fbx file
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# MotionBuilder Live Link | ||
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Enables Unreal to receives data from MotionBuilder via the Live Link system. | ||
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Currently built and tested with Unreal 4.27 and MotionBuilder 2016, 2017, 2018, 2019, 2020, and 2022 | ||
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### Pre-built plugins are available on the Releases tab here: [https://github.com/ue4plugins/MobuLiveLink/releases](https://github.com/ue4plugins/MobuLiveLink/releases) | ||
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### Please see the Wiki for details on setup, usage and known issues: [https://github.com/ue4plugins/MobuLiveLink/wiki](https://github.com/ue4plugins/MobuLiveLink/wiki) | ||
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### If you have any issues or questions please log them in the issues tab | ||
Documentation for MotionBuilder Live Link can be found on our site: | ||
https://docs.unrealengine.com/en-US/Engine/Animation/LiveLinkPlugin/ConnectingLiveLinktoMobu/index.html |
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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using UnrealBuildTool; | ||
using System.IO; | ||
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public class MobuLiveLinkPlugin2025 : MobuLiveLinkPluginBase | ||
{ | ||
public MobuLiveLinkPlugin2025(ReadOnlyTargetRules Target) : base(Target, "2025") | ||
{ | ||
CppStandard = CppStandardVersion.Cpp17; | ||
} | ||
} |
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// Copyright Epic Games, Inc. All Rights Reserved. | ||
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using UnrealBuildTool; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
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public class MobuLiveLinkPlugin2025Target : MobuLiveLinkPluginTargetBase | ||
{ | ||
public MobuLiveLinkPlugin2025Target(TargetInfo Target) : base(Target, "2025") | ||
{} | ||
} |
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