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# MobuLiveLink | ||
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Currently only built and tested with Unreal 4.18.1 and Mobu 2017 | ||
Currently built and tested with Unreal 4.18.1, 4.19p1 and MotionBuilder 2016, 2017, 2018 | ||
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Known issues: | ||
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Changing objects in the Scene are not always reflected in the Device | ||
Selecting objects in a heirarchy only adds the first supported Item type | ||
If you want to add a skeleton select the root bone. If you select the group above you'll just stream a null rather than the actual Skeleton. | ||
Subject names have no collision check. Adding the same subject name twice will cause issues. | ||
Currently no way to change evaluation rate or Timecode source | ||
Cameras and Lights only stream their transform, adding their properties soon. | ||
Cameras stream their parameters (FOV, etc.) however Lights only stream their transform, adding their properties soon. | ||
Build instructions: | ||
Setup instructions: | ||
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You will require a source build of Unreal | ||
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The repo should be in a folder inside of <engine install folder>\Engine\Source\Programs | ||
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run GenerateProjectFiles.bat, you should now have a new program you can build in your UE4 solution | ||
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Currently there are a few hardcoded paths that I need to resolve: | ||
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In the .build.cs you will need to set your Mobu version (MobuVersionString) and the path to the install folder (MobuInstallFolder) | ||
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The path to the device Icon is hardcoded as I'm not sure where it does relative paths from. For now ignore and you will get a default I/O Icon | ||
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Mobu plugin Install instructions: | ||
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Open Mobu | ||
settings -> preferences -> sdk -> add | ||
Path to add: <engine install folder>\Engine\Binaries\Win64\MotionBuilder | ||
Restart Mobu | ||
Should now have a UE - Livelink device in your asset browser | ||
See the Getting Started section on the Wiki: https://github.com/DrHibbitts/MobuLiveLink/wiki/Getting-Started | ||
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