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Updated Readme to point to the Wiki
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EpicAeryll committed Jan 16, 2018
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# MobuLiveLink

Currently only built and tested with Unreal 4.18.1 and Mobu 2017
Currently built and tested with Unreal 4.18.1, 4.19p1 and MotionBuilder 2016, 2017, 2018

Known issues:

Changing objects in the Scene are not always reflected in the Device
Selecting objects in a heirarchy only adds the first supported Item type
If you want to add a skeleton select the root bone. If you select the group above you'll just stream a null rather than the actual Skeleton.
Subject names have no collision check. Adding the same subject name twice will cause issues.
Currently no way to change evaluation rate or Timecode source
Cameras and Lights only stream their transform, adding their properties soon.
Cameras stream their parameters (FOV, etc.) however Lights only stream their transform, adding their properties soon.
Build instructions:
Setup instructions:

You will require a source build of Unreal

The repo should be in a folder inside of <engine install folder>\Engine\Source\Programs

run GenerateProjectFiles.bat, you should now have a new program you can build in your UE4 solution

Currently there are a few hardcoded paths that I need to resolve:

In the .build.cs you will need to set your Mobu version (MobuVersionString) and the path to the install folder (MobuInstallFolder)

The path to the device Icon is hardcoded as I'm not sure where it does relative paths from. For now ignore and you will get a default I/O Icon

Mobu plugin Install instructions:

Open Mobu
settings -> preferences -> sdk -> add
Path to add: <engine install folder>\Engine\Binaries\Win64\MotionBuilder
Restart Mobu
Should now have a UE - Livelink device in your asset browser
See the Getting Started section on the Wiki: https://github.com/DrHibbitts/MobuLiveLink/wiki/Getting-Started


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