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ZStd has better compression and is faster as well:
Before (Deflate):
Total compressed: 48927172 -> 12048973 (24%)
[Wicked Engine Offline Shader Compiler] ShaderDump written to wiShaderDump.h in 8.864 seconds
Now:
Total compressed: 48927172 -> 8954159 (18%)
[Wicked Engine Offline Shader Compiler] ShaderDump written to wiShaderDump.h in 0.7831 seconds
(It's also possible to use a higher compression level than 3, but 3 usually works well enough. Just for fun, I tested with the extreme setting 19, it reduced it to 16%, but took a whopping 21 seconds.)