Transition to SDL3 #2535
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name: Pull Request Verification | |
on: | |
pull_request | |
jobs: | |
windows: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Initial compile | |
shell: cmd | |
run: | | |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64 | |
- name: Generate shader dump | |
shell: cmd | |
run: | | |
cd "WickedEngine" | |
"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection | |
- name: Recompile with shader dump | |
shell: cmd | |
run: | | |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64 | |
"C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64 | |
- name: Move files | |
shell: cmd | |
run: | | |
move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\ | |
move Editor\config.ini .\ | |
move Editor\startup.lua .\ | |
move Editor\languages .\ | |
move Editor\fonts .\ | |
- name: Package Editor | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Editor (Windows) | |
path: | | |
languages/ | |
fonts/ | |
config.ini | |
startup.lua | |
Editor_Windows.exe | |
linux: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/cache@v4 | |
with: | |
path: ~/.cache/ccache | |
key: ccache-${{ github.run_id }} | |
restore-keys: ccache | |
save-always: true | |
- uses: actions/checkout@v4 | |
- name: Install dependencies | |
run: | | |
sudo apt update | |
# sudo apt install libsdl3-dev ccache | |
sudo apt install ccache | |
git clone https://github.com/libsdl-org/SDL | |
cd SDL | |
mkdir build | |
cd build | |
cmake -DCMAKE_BUILD_TYPE=Release .. | |
cmake --build . --config Release --parallel | |
sudo cmake --install . --config Release | |
- name: Initial compile | |
run: | | |
mkdir build | |
cd build | |
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache | |
CCACHE_NODIRECT=1 make -j$(nproc) | |
- name: Generate shader dump | |
run: | | |
cd build/WickedEngine | |
./offlineshadercompiler spirv rebuild shaderdump | |
mv wiShaderDump.h ../../WickedEngine/ | |
- name: Recompile with shader dump | |
run: | | |
cd build | |
CCACHE_NODIRECT=1 make -B -j $(nproc) | |
- name: Move binaries | |
run: | | |
mv build/Editor/WickedEngineEditor ./Editor_Linux | |
mv Editor/config.ini ./ | |
mv Editor/startup.lua ./ | |
mv Editor/languages ./ | |
mv Editor/fonts ./ | |
- name: Package Editor | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Editor (Linux) | |
path: | | |
languages/ | |
fonts/ | |
config.ini | |
startup.lua | |
Editor_Linux | |
content: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Package Content | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Content | |
path: | | |
Content/Documentation | |
Content/models | |
Content/scripts | |
Content/terrain |