Victory by capturing one of enemy flags when the timer is activated #2104
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Status
Description
In our captains mod, Gruhsha CTF, we using vanilla match timer, i was surprised there was no code written for when one of the enemy's flags was captured and the timer activated. I don't know if anyone else would play with the timer on, but why not?
Future plans are to write overtime conditions for when one of the flags is captured and match time has expired, but at another time.
Steps to Test or Reproduce
s32 gameDurationMinutes = cfg.read_s32("game_time", -1);